Example #1
0
    public void AddToCreatureDictionary(CreatureToSerialize creature)
    {
        // get size of dict and assign that as the ID. If 0, ID is 0. Now there will be 1 creature in there so when we add the next creature, there will be 1 in the dictionary so the ID will be 1, etc.
        short dictionaryID = (Int16)p1Creatures.Count;

        p1Creatures.Add(dictionaryID, creature);
    }
Example #2
0
    void SaveLocally()
    {
        CreatureToSerialize cts = new CreatureToSerialize(_moveDistance);

        _gameData.AddToCreatureDictionary(cts);
    }