public override void Removed() { if (stoleAttack) { owner.Attack++; } owner.MaxHealth++; owner.SetHealth(owner.GetHealth() + 1); }
public override void SetOwner(GameObject newOwner) { owner = newOwner.GetComponent <CreatureStats>(); if (stoleAttack) { owner.Attack--; } owner.SetHealth(owner.GetHealth() - 1); owner.MaxHealth--; }
public void SetOwner(GameObject newOwner) { owner = newOwner.GetComponent <CreatureStats>(); if (stoleAttack) { owner.Attack++; } owner.SetHealth(owner.GetHealth() + 1); owner.MaxHealth++; }
public void Removed() { if (stoleAttack) { owner.Attack--; } owner.SetHealth(owner.GetHealth() - 1); owner.MaxHealth--; UnregisterCallbacks(); }