protected void Awake()
 {
     modifyableProperties = GetComponent <CreatureModifyableProperties>();
     cControl             = GetComponent <CharacterController>();
     gndCheck             = GetComponent <GroundCheck>();
     statXPAccess         = GetComponent <StatXPManager>();
 }
 void Start()
 {
     creatureModifyable = GetComponent <CreatureModifyableProperties>();
     SetEffectOn();
 }