Example #1
0
    private void OnCopySettings(object data)
    {
        GameObject   gameObject = (GameObject)data;
        CreatureLure component  = gameObject.GetComponent <CreatureLure>();

        if ((Object)component != (Object)null)
        {
            ChangeBaitSetting(component.activeBaitSetting);
        }
    }
Example #2
0
    public override void ConfigureBuildingTemplate(GameObject prefab, Tag prefab_tag)
    {
        CreatureLure creatureLure = prefab.AddOrGet <CreatureLure>();

        creatureLure.baitStorage = prefab.AddOrGet <Storage>();
        creatureLure.baitTypes   = new List <Tag>
        {
            GameTags.SlimeMold,
            GameTags.Phosphorite
        };
        creatureLure.baitStorage.storageFilters   = creatureLure.baitTypes;
        creatureLure.baitStorage.allowItemRemoval = false;
        creatureLure.baitStorage.SetDefaultStoredItemModifiers(Storage.StandardFabricatorStorage);
        prefab.AddOrGet <Operational>();
    }
 public override void SetTarget(GameObject target)
 {
     base.SetTarget(target);
     target_lure = target.GetComponent <CreatureLure>();
     foreach (Tag baitType in target_lure.baitTypes)
     {
         Tag key = baitType;
         if (!toggles_by_tag.ContainsKey(baitType))
         {
             GameObject gameObject = Util.KInstantiateUI(prefab_toggle, toggle_container, true);
             Image      reference  = gameObject.GetComponent <HierarchyReferences>().GetReference <Image>("FGImage");
             gameObject.GetComponent <HierarchyReferences>().GetReference <LocText>("Label").text = ElementLoader.GetElement(baitType).name;
             reference.sprite = Def.GetUISpriteFromMultiObjectAnim(ElementLoader.GetElement(baitType).substance.anim, "ui", false, string.Empty);
             MultiToggle component = gameObject.GetComponent <MultiToggle>();
             toggles_by_tag.Add(key, component);
         }
         toggles_by_tag[baitType].onClick = delegate
         {
             Tag tag = baitType;
             SelectToggle(tag);
         };
     }
     RefreshToggles();
 }