// Start is called before the first frame update void Start() { if (CreatureList_Script.Get != null) { m_creatureList = CreatureList_Script.Get; } }
// Start is called before the first frame update void Start() { if (CreatureList_Script.Get != null) { m_creatureList = CreatureList_Script.Get; } m_levelFlag = new bool[CreatureList_Script.Get.List.DataList.Length]; }
void Awake() { if (m_creatureList != null) { m_creatureList = CreatureList_Script.Get; SetUpUIData(1); //EnemySetUpUIData(); } }
public void SetUpUIData(int num) { m_creatureList = CreatureList_Script.Get; if (m_creatureList != null) { for (int i = 0; i < num - 1; i++) { // 子のUIを反映 foreach (Transform child in m_drumonDataUI[i].transform) { switch (child.name) { case "Name": Text drumonName = child.GetComponent <Text>(); drumonName.text = m_creatureList.List.DataList[i].drumonName; break; case "Level": Text levelText = child.GetComponent <Text>(); levelText.text = "Lv :" + m_creatureList.List.DataList[i].level; break; case "HPGauge": Slider hpSlider = child.GetChild(0).GetComponent <Slider>(); hpSlider.maxValue = m_creatureList.List.DataList[i].maxHp; hpSlider.value = m_creatureList.List.DataList[i].hp; break; default: break; } } } } }