public void InitCharacter(H2C.NotifyLootCreature packet) { m_CreatureInfo = CreatureInfoManager.Instance.GetInfoByIdn(packet.creature_idn); CharacterContainer.Init(AssetManager.GetCharacterAsset(m_CreatureInfo.ID, m_CreatureInfo.GetSkinName(packet.skin_index)), UICharacterContainer.Mode.UI_Normal); CharacterContainer.transform.localRotation = Quaternion.Euler(0f, 0f, 0f); CharacterContainer.SetPlay(UICharacterContainer.ePlayType.Social); if (m_CreatureInfo.TeamSkill != null) { if (m_TeamSkill.atlas.Contains(m_CreatureInfo.TeamSkill.ID) == true) { m_TeamSkill.spriteName = m_CreatureInfo.TeamSkill.ID; } else { m_TeamSkill.spriteName = "skill_default"; } m_TeamSkill.gameObject.transform.parent.parent.gameObject.SetActive(true); } else { m_TeamSkill.gameObject.transform.parent.parent.gameObject.SetActive(false); } for (int i = 0; i < m_Stars.Length; ++i) { m_Stars[i].SetSpriteActive(packet.creature_grade > i); m_Stars[i].gameObject.SetActive(packet.creature_grade > i); } m_CreatureTitle.text = m_CreatureInfo.Name; List <SkillInfo> active_skills = m_CreatureInfo.Skills.Where(s => s.Type == eSkillType.active && s.ActionName.Equals("attack") == false).ToList(); for (int i = 0; i < m_ActiveSkills.Length; ++i) { bool active = i < active_skills.Count; m_ActiveSkills[i].gameObject.SetActive(active); if (active) { m_ActiveSkills[i].Init(active_skills[i]); } } List <SkillInfo> passive_skills = m_CreatureInfo.Skills.Where(s => s.Type == eSkillType.passive).ToList(); for (int i = 0; i < m_PassiveSkills.Length; ++i) { bool active = i < passive_skills.Count; m_PassiveSkills[i].gameObject.SetActive(active); if (active) { m_PassiveSkills[i].Init(passive_skills[i]); } } m_StarGrid.Reposition(); }
static public string GetProfileName(this pd_LeaderCreatureInfo info) { CreatureInfo creature_info = CreatureInfoManager.Instance.GetInfoByIdn(info.leader_creature_idn); if (info.leader_creature_skin_index == 0) { return(string.Format("profile_{0}", creature_info.ID)); } return(string.Format("profile_{0}_{1}", creature_info.ID, creature_info.GetSkinName(info.leader_creature_skin_index))); }