public void AddNewPlayer(string name, PlayerType pType, Creature.Controller contr, Team team, int level) { Creature player = new Creature(name, pType, contr); // Give him weapon GiveWeapons(player); player.Team = team; player.playerID = GeneratePlayerID(); for (int i = 1; i < level; i++) { player.Upgrades[rnd.Next(0, 4)] += 10; } player.Level = level; player.Respawn(); players.Add(player); }
// Randomly generate player public void AddRandomPlayer(string name, Creature.Controller contr, int Level, Team team) { PlayerType pType = (PlayerType)rnd.Next(0, 4); AddNewPlayer(name, pType, contr, team, Level); }