void Awake() { GetPlayer(1); GetPlayer(2); timerScript = GetComponent <TimerScript>(); createScore = GetComponent <CreateScore>(); uIManager = GameObject.Find("UIManager").GetComponent <UIManager>(); targetPlayers = GameObject.Find("Main Camera").GetComponent <TargetPlayers>(); targetPlayers.AddTargets(Player1); targetPlayers.AddTargets(Player2); Time.timeScale = 1f; }
public async Task <object> Post(CreateScore request) { var response = new BaseResponse(); var entity = request.ConvertTo <Score>(); var result = await _scoreService.Create(entity); response.Success = true; response.StatusCode = (int)HttpStatusCode.Created; response.Message = "Create score success"; response.Results = result; return(response); }
void Start() { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); createScore = GameObject.Find("GameManager").GetComponent <CreateScore>(); timerScript = GameObject.Find("GameManager").GetComponent <TimerScript>(); }