Example #1
0
 public ProcessInput(float amount, CreateSceneContent.sceneContentInterface IsceneContent)
 {
     _amount        = amount;
     _IsceneContent = IsceneContent;
     Mouse.SetPosition(State.Device.Viewport.Width / 2, State.Device.Viewport.Height / 2);
     originalMouseState = new Point(State.Device.Viewport.Width / 2, State.Device.Viewport.Height / 2);
 }
 private void CallToCreateSceneContent()
 {
     // Create scene Content
     sceneContent  = new CreateSceneContent.sceneContent(device, scene);
     IsceneContent = (CreateSceneContent.sceneContentInterface)sceneContent;
     IsceneContent.CreateLights();
     IsceneContent.CreateObjects(commonObj, heightMap);
     IsceneContent.CreateCamera(device);
     getValues();
 }