Example #1
0
 // constructor
 public Sphere(Position3 position, double radius, bool useNormalMap, CreatePositionDelegate createPosition, CreateTerrainNodeVertexBufferDelegate createTerrainNodeVertexBuffer, bool isSphere)
 {
     this.position = position;
       this.Radius = radius;
       this.useNormalMap = useNormalMap;
       this.createPosition = createPosition;
       this.createTerrainNodeVertexBuffer = createTerrainNodeVertexBuffer;
       this.isSphere = isSphere;
       Initialize();
 }
Example #2
0
        /// <summary>
        /// Construct a terrain node instance from a pre-generated geometry map
        /// </summary>
        /// <param name="item"></param>
        /// <param name="level"></param>
        /// <param name="radius"></param>
        /// <param name="createTerrainNodeVertexBuffer"></param>
        public TerrainNode(TerrainNodeSplitItem item, int level, double radius, CreateTerrainNodeVertexBufferDelegate createTerrainNodeVertexBuffer, bool isSphere)
        {
            this.bounds = item.Bounds;
              this.level = level;
              this.radius = radius;
              this.createPosition = null;
              this.createTerrainNodeVertexBuffer = createTerrainNodeVertexBuffer;
              this.isSphere = isSphere;

              this.diffuseSurface = item.DiffuseSurface;
              this.normalSurface = item.NormalSurface;

              Initialize(item);
        }
Example #3
0
        /// <summary>
        /// Construct a terrain node instance
        /// </summary>
        /// <param name="bounds">Bounds for this node</param>
        /// <param name="level">Tree depth of this node</param>
        /// <param name="radius">Radius of the sphere this node belongs to</param>
        /// <param name="createPosition">Delegate for vertex position creation</param>
        public TerrainNode(TerrainNodeBounds bounds, int level, double radius, 
                       CreatePositionDelegate createPosition, 
                       CreateTerrainNodeVertexBufferDelegate createTerrainNodeVertexBuffer,
                       bool isSphere)
        {
            this.bounds = bounds;
              this.level = level;
              this.radius = radius;
              this.createPosition = createPosition;
              this.createTerrainNodeVertexBuffer = createTerrainNodeVertexBuffer;
              this.isSphere = isSphere;

              Initialize(null);
        }