void Start() { roles = CreatePlayerRole.GetRoles(); ShowPlayerInfo(CreatePlayerRole.roleId); UIManager.SetButtonEventHandler(EnButton.gameObject, EnumButtonEvent.OnClick, OnClickDEnButton, 0, 0); UIManager.SetButtonEventHandler(CanButton.gameObject, EnumButtonEvent.OnClick, OnClickCanButton, 0, 0); }
public void ClearCurrentState() { CinemaManager cm = GameObject.FindObjectOfType <CinemaManager>(); if (cm != null) { cm.Clear(); } _IsSenseMode = false; nextBattle_ = null; XInput.Instance.dealInput = true; CreatePlayerRole.Reset(); GlobalInstanceFunction.Instance.Clear(); Battle.Instance.ResetData(); TeamSystem._MyTeamInfo = null; Prebattle.Instance.Fini(); Prebattle.Instance.StopAllAutoSystem(); Prebattle.Instance.nextInfo_ = null; Prebattle.Instance.tooFastOper = false; StageMgr.ClearStageLoadQue(); EffectMgr.Instance.DeleteAll(); GamePlayer.Instance.isInBattle = false; GuildSystem.Clear(); TeamSystem.Clear(); SuccessSystem.Clear(); GatherSystem.instance.Clear(); GuideManager.Instance.ClearMask(); UIFactory.Instance.ClearLoadedUI(); SoundTools.StopMusic(); RaiseUpSystem.Clear(); BagSystem.instance.BagClear(); PopText.Instance.Clear(); GamePlayer.Instance.babies_list_.Clear(); }
void Start() { roles = CreatePlayerRole.GetRoles(); UIManager.SetButtonEventHandler(DeletePlayer.gameObject, EnumButtonEvent.OnClick, OnClickDeletePlayer, 0, 0); UIManager.SetButtonEventHandler(startBtn.gameObject, EnumButtonEvent.OnClick, OnClickstart, 0, 0); nameLabel.text = nameStr; levelLabel.text = LevelStr; }
private void OnClickbackBtn(ButtonScript obj, object args, int param1, int param2) { CreatePlayerRole cpr = Camera.main.GetComponent <CreatePlayerRole> (); if (cpr != null) { cpr.CamerMoveBack(); } cpr.RecoveryRoleDisplay(); XuanPanel.Instance.SetIconShowState(true); Camera.main.GetComponent <CreatePlayerRole> ().ShowPlayerObj(); gameObject.SetActive(false); }
void InitAlreadyHadPlayer() { roles = CreatePlayerRole.GetRoles(); maxCount = roles.Count; for (int i = 0; i < roles.Count; i++) { COM_SimpleInformation role = roles[i]; rolesId.Add(role.instId_); CreatePlayerObj(role); } posIndex += roles.Count; if (posIndex < cRole.playerPos.Length) { SetCreateBtnPos(); } }
void AssetLoadCallBack(GameObject ro, ParamData data) { ro.name = data.iParam.ToString(); rolesobj.Add(ro); curCount++; if (curCount == maxCount) { for (int i = 0; i < CreatePlayerRole.GetRoles().Count; i++) { for (int j = 0; j < rolesobj.Count; j++) { if (CreatePlayerRole.GetRoles()[i].instId_ == int.Parse(rolesobj[j].name)) { gos.Add(rolesobj[j]); } } } SetPlayerPos(); } }
void Start() { tipsLable.text = LanguageManager.instance.GetValue("tishixuanren"); _PlayerNameLable.text = LanguageManager.instance.GetValue("Player_name"); stGame = createNameObj.GetComponent <StartGame>(); crole = Camera.main.GetComponent <CreatePlayerRole> (); RolePanelObj.SetActive(false); GameObject shu = GameObject.FindGameObjectWithTag("shu"); cRole = Camera.main.GetComponent <CreatePlayerRole> (); backBtn.gameObject.SetActive(false); SetinfoBtnState(false); InitPlayerIconBtn(); InitAlreadyHadPlayer(); SetIconShowState(false); SetRoleinfo = SetinfoBtnState; createP.gameObject.SetActive(false); UIManager.SetButtonEventHandler(backBtn.gameObject, EnumButtonEvent.OnClick, OnClickbackBtn, 0, 0); UIManager.SetButtonEventHandler(createP.gameObject, EnumButtonEvent.OnClick, OnClickcreateP, 0, 0); SetPlayerPanleInfo = SetrolesPanle; }