Example #1
0
        public ResponeCommMessage HandleEvent(CreateNewRoomMessage msg)
        {
            if (_sessionIdHandler != null)
            {
                int roomId = _gameService.CreateNewRoom(msg.UserId, msg._chipPolicy,
                                                        msg._canSpectate, msg._mode, msg._minPlayer, msg._maxPlayers,
                                                        msg._buyInPolicy, msg._minBet);
                var success = roomId != -1;

                CreateNewGameResponse respons;
                if (success)
                {
                    List <string> names = new List <string>();
                    IUser         user  = _userService.GetUserById(msg.UserId);
                    names.Add(user.MemberName());
                    var gameData = new GameDataCommMessage(msg.UserId, roomId, _sessionIdHandler.GetSessionIdByUserId(msg.UserId), null, null, new List <Card>(),
                                                           msg._chipPolicy, 0, names, new List <string>(), null, null, null, true,
                                                           "", "", 0, CommunicationMessage.ActionType.CreateRoom, GameRoom.HandStep.PreFlop.ToString(), "");
                    respons = new CreateNewGameResponse(msg.UserId, _sessionIdHandler.GetSessionIdByUserId(msg.UserId), success, msg, gameData);
                }
                else
                {
                    respons = new CreateNewGameResponse();
                }
                return(respons);
            }
            return(new ResponeCommMessage(msg.UserId, msg.SessionId, false, msg));
        }
Example #2
0
        public GameDataCommMessage CreateNewRoom(GameMode mode, int minBet, int chipPol, int buyInPol, bool canSpec,
                                                 int minPlayers, int maxPlayers)
        {
            //should ret int as the roomNumber
            CreateNewRoomMessage toSend = new CreateNewRoomMessage(user.id, _sessionId, mode, minBet, chipPol, buyInPol,
                                                                   canSpec, minPlayers, maxPlayers);
            Tuple <CommunicationMessage, bool, bool, ResponeCommMessage> messageToList =
                new Tuple <CommunicationMessage, bool, bool, ResponeCommMessage>(toSend, false, false,
                                                                                 new ResponeCommMessage(user.id));

            MessagesSentObserver.Add(messageToList);
            _eventHandler.SendNewEvent(toSend);
            while ((MessagesSentObserver.Find(x => x.Item1.Equals(toSend))).Item2 == false)
            {
                var t = Task.Run(async delegate { await Task.Delay(10); });
                t.Wait();
            }
            bool isSuccessful         = (MessagesSentObserver.Find(x => x.Item1.Equals(toSend))).Item3;
            CreateNewGameResponse res =
                (CreateNewGameResponse)(MessagesSentObserver.Find(x => x.Item1.Equals(toSend))).Item4;
            GameDataCommMessage newRoom;

            if (isSuccessful)
            {
                newRoom = res.GameData;
            }
            else
            {
                newRoom = null;
            }
            MessagesSentObserver.Remove(messageToList);
            return(newRoom);
        }
Example #3
0
 public ResponeCommMessage HandleEvent(CreateNewRoomMessage msg)
 {
     GotClientToServerMsg(msg);
     return(new ResponeCommMessage(msg.UserId, msg.SessionId, false, msg));
 }