internal GameEndMenu(Game game) { //game._window.MouseButtonReleased += (sender, e) => ClickMenu(e, game); _menu.Add("Back", CreateMenu.NewBackground()); _menu["Back"].Position = new Vector2f(1980f / 2f - Convert.ToSingle(_menu["Back"].TextureRect.Width) * 3f, 1080f / 2f - Convert.ToSingle(_menu["Back"].TextureRect.Height) * 2f); _menu["Back"].Scale = new Vector2f(6f, 6f); _menu["Back"].Position += new Vector2f(-20f, -20f); _textMenu.Add("BackText", CreateMenu.NewTextMenu("Menu", new Vector2f(790f, 400f), 50)); _menu.Add("Rejouer", CreateMenu.NewButton("Green").Item1); _menu["Rejouer"].Position = new Vector2f(1980f / 2f - Convert.ToSingle(_menu["Rejouer"].TextureRect.Width) * 2f, 515f); _menu["Rejouer"].Scale = new Vector2f(4f, 3f); _textMenu.Add("RejouerText", CreateMenu.NewTextMenu("Rejouer", new Vector2f(900f, 525f), 40)); _menu.Add("Changer", CreateMenu.NewButton("Yellow").Item1); _menu["Changer"].Position = _menu["Rejouer"].Position + new Vector2f(0f, 120f); _menu["Changer"].Scale = new Vector2f(4f, 3f); _textMenu.Add("ChangerText", CreateMenu.NewTextMenu("Changer de\npersonnage", new Vector2f(900f, 635f), 30)); _textMenu["ChangerText"].LineSpacing = 0.9f; _menu.Add("Quitter", CreateMenu.NewButton("Orange").Item1); _menu["Quitter"].Position = _menu["Rejouer"].Position + new Vector2f(0f, 240f); _menu["Quitter"].Scale = new Vector2f(4f, 3f); _textMenu.Add("QuitterText", CreateMenu.NewTextMenu("Quitter", new Vector2f(900f, 765f), 40)); test.Size = new Vector2f(400F, 440f); test.FillColor = Color.Black; test.Position = new Vector2f(100f, 300f); }