Example #1
0
 void recreateLevel()
 {
     for (int i = 0; i < level.Length; i++)
     {
         GameObject temp = Instantiate(polePref, level[i].trans.position, Quaternion.identity);
         temp.transform.parent = terrain.transform;
         Pole poleScript = temp.GetComponent <Pole>();
         poleScript.x                      = level[i].x;
         poleScript.y                      = level[i].y;
         poleScript.height                 = level[i].height;
         temp.transform.localScale         = new Vector3(temp.transform.localScale.x, level[i].height, temp.transform.localScale.z);
         map.level[level[i].x, level[i].y] = temp;
     }
     map.initDelayCaller();
 }