/// <summary> /// Sends a request to create a lobby, using a specified factory /// </summary> public void CreateLobby(string factory, MstProperties options, CreateLobbyCallback calback, IClientSocket connection) { if (!connection.IsConnected) { calback.Invoke(null, "Not connected"); return; } options.Set(MstDictKeys.lobbyFactoryId, factory); connection.SendMessage((short)MstMessageCodes.CreateLobby, options.ToBytes(), (status, response) => { if (status != ResponseStatus.Success) { calback.Invoke(null, response.AsString("Unknown error")); return; } var lobbyId = response.AsInt(); calback.Invoke(lobbyId, null); }); }
/// <summary> /// Sends a request to create a lobby, using a specified factory /// </summary> public void CreateLobby(string factory, Dictionary <string, string> properties, CreateLobbyCallback calback, IClientSocket connection) { if (!connection.IsConnected) { calback.Invoke(null, "Not connected"); return; } properties[MsfDictKeys.LobbyFactoryId] = factory; connection.SendMessage((short)MsfOpCodes.CreateLobby, properties.ToBytes(), (status, response) => { if (status != ResponseStatus.Success) { calback.Invoke(null, response.AsString("Unknown error")); return; } var lobbyId = response.AsInt(); calback.Invoke(lobbyId, null); }); }
/// <summary> /// Sends a request to create a lobby, using a specified factory /// </summary> public void CreateLobby(string lobbyTypeId, Dictionary <string, string> properties, CreateLobbyCallback callback, ErrorCallback errorCallback) { if (!Client.IsConnected) { errorCallback.Invoke("Not connected"); return; } properties[OptionKeys.LobbyFactoryId] = lobbyTypeId; Client.SendMessage((ushort)OpCodes.CreateLobby, properties.ToBytes(), (status, response) => { if (status != ResponseStatus.Success) { errorCallback.Invoke(response.AsString("Unknown error")); return; } var lobbyId = response.AsInt(); callback.Invoke(lobbyId); }); }
/// <summary> /// Sends a request to create a lobby, using a specified factory /// </summary> public void CreateLobby(string factory, MstProperties options, CreateLobbyCallback calback) { CreateLobby(factory, options, calback, Connection); }
/// <summary> /// Sends a request to create a lobby, using a specified factory /// </summary> public void CreateLobby(string factory, Dictionary <string, string> properties, CreateLobbyCallback calback) { CreateLobby(factory, properties, calback, Connection); }