public void SpawnRandomEnemy() { float v = Random.value; CreateEnemy enemy; if (v >= 0.5f) { enemy = CreateEnemy.GetNewPrimitive(); } else if (v >= 0.2f) { enemy = CreateEnemy.GetNewSplitter(); } else { enemy = CreateEnemy.GetNewShooter(); } this.SetupNewEnemy(enemy); this.currentEnemiesAmount++; this.totalEnemiesAmount++; }
public void SpawnRandomEnemy() { // TODO : Randomize CreateEnemy enemy; enemy = CreateEnemy.GetNewPrimitive(); this.SetupNewEnemy(enemy); this.currentEnemiesAmount++; this.totalEnemiesAmount++; }