Example #1
0
        public void AddDeckCardsToPile(ShitheadGameConfig config, Pile pile, CreateDeckOptions options)
        {
            var cards = new List <Card>();

            for (var i = 1; i <= 13; i++)
            {
                cards.Add(new Card(pile, CardSuit.Clubs, i));
                cards.Add(new Card(pile, CardSuit.Diamonds, i));
                cards.Add(new Card(pile, CardSuit.Hearts, i));
                cards.Add(new Card(pile, CardSuit.Spades, i));
            }

            if (options.IncludeJokers)
            {
                for (var i = 0; i < 2; i++)
                {
                    cards.Add(new Card(pile, CardSuit.Joker, config.Joker));
                }
            }

            if (options.Shuffled)
            {
                _shuffler.Shuffle(cards);
            }

            foreach (var card in cards)
            {
                pile.Cards.Add(card);
            }
        }
        public void CreateDeck_Card_count_ExpectedBehavior(bool includeJokers, int expectedCardCount)
        {
            // Arrange
            var options = new CreateDeckOptions
            {
                IncludeJokers = includeJokers,
            };
            var pile = new Pile(null, PileType.Deck, "test-pile");

            // Act
            _factory.AddDeckCardsToPile(ShitheadGameConfig.Default, pile, options);

            // Assert
            Assert.Equal(expectedCardCount, pile.Cards.Count);
        }
        public void CreateDeck_Shuffle_called_when_expected(bool shuffle)
        {
            // Arrange
            var options = new CreateDeckOptions {
                Shuffled = shuffle
            };
            var pile = new Pile(null, PileType.Deck, "test-pile");

            // Act
            _factory.AddDeckCardsToPile(ShitheadGameConfig.Default, pile, options);

            // Assert
            if (shuffle)
            {
                _shuffler.ReceivedWithAnyArgs(1).Shuffle <Card>(null);
            }
            else
            {
                _shuffler.DidNotReceiveWithAnyArgs().Shuffle <Card>(null);
            }
        }