Example #1
0
 void Init()
 {
     _viewTextController = viewTextController.GetComponent <ViewTextController>();
     _CDBfromCSV         = createDataBase.GetComponent <CreateDBFromCSV>();
     _dateInfo           = new DateInfo();
     _randIndex          = UnityEngine.Random.Range(0, _CDBfromCSV.OrderdTempData[_id].Count);
     _id = 1;
 }
Example #2
0
        public PokedexPage()
        {
            InitializeComponent();

            if (App.DAUtil.GetAllPokemons().Count == 0)
            {
                CreateDBFromCSV.CreateDB();
            }

            currentPokemon = App.DAUtil.GetPokemonById(1);
            showPokemon();
        }
Example #3
0
        void initDataSet()
        {
            //cycle日数をセット

            /*
             * _CycleData = new int[num];
             * InitCycleData(_CycleData);
             * _ModifyData = new List<string>();
             * CSV = CSV.GetComponent<CSV>();
             * CSV.LoadFile(ref _ModifyData, "ModifyData");
             * _tempData = new List<float>[num];
             * for (int i = 0; i < num; i++){
             *  _tempData[i] = new List<float>();
             * }
             */
            _CDBfromCSV         = CSV.GetComponent <CreateDBFromCSV>();
            _viewTextController = viewController.GetComponent <ViewTextController>();
        }
Example #4
0
    void init()
    {
        _texts        = new GameObject[num];
        _textMeshes   = new TextMesh[num];
        _senGenerator = generator.GetComponent <SentenceGenerator>();
        for (int i = 0; i < num; i++)
        {
            _texts[i]      = Instantiate(prefText, new Vector3(0, i * _stepSize, 0), Quaternion.identity) as GameObject;
            _texts[i].name = "text" + i.ToString();
            _texts[i].transform.SetParent(this.gameObject.transform);
            _textMeshes[i]      = _texts[i].GetComponent <TextMesh>();
            _textMeshes[i].text = _senGenerator.SenData[i];
        }

        _cdb      = csv.GetComponent <CreateDBFromCSV>();
        _tempData = new List <float> [num];
        for (int i = 0; i < num; i++)
        {
            _tempData[i] = new List <float>();
        }

        _tempData = _cdb.OrderdTempData;
    }