Example #1
0
    void Update()
    {
        Aero air = FindObjectOfType <Aero>();

        if (air != null)
        {
            if (WindX.gameObject.active == false)
            {
                WindX.gameObject.active = WindY.gameObject.active = WindZ.gameObject.active = true;
            }

            air.WindVelocity.x = WindX.value;
            air.WindVelocity.y = WindY.value;
            air.WindVelocity.z = WindZ.value;
        }

        CreateCloth sp = FindObjectOfType <CreateCloth>();

        if (sp != null)
        {
            sp.b = DampingForce.value;
            sp.k = SpringConst.value;
        }

        else
        {
            WindX.gameObject.active = WindY.gameObject.active = WindZ.gameObject.active = false;
        }
    }
    void Awake()
    {
        cc = FindObjectOfType<CreateCloth>();
        c = gameObject.GetComponent<Camera>();

        if (c.orthographic)
        {
            c.orthographicSize = cc.amount * cc.distanceAppart;
        }

        go = new GameObject("Mouse Location"); ///  Creates empty gameobject to be used as cursor in World space
    }
    void Awake()
    {
        cc = FindObjectOfType <CreateCloth>();
        c  = gameObject.GetComponent <Camera>();

        if (c.orthographic)
        {
            c.orthographicSize = cc.amount * cc.distanceAppart;
        }



        go = new GameObject("Mouse Location"); ///  Creates empty gameobject to be used as cursor in World space
    }