Example #1
0
        public static async Task CreateAdversaryAsync(GameServiceClient client)
        {
            var adversary = new Adversary();

            adversary.Name          = ConsoleUtility.GetUserInput("Adversary Name: ");
            adversary.GamePackageId = await GamePackageUtility.SelectGamePackageId(client);

            adversary.AbilityIds.AddRange(await AbilityUtility.SelectAbilityIds(client));

            if (!ConsoleUtility.ShouldContinue($"Creating Adversary: '{adversary.Name}', in gamePackage '{adversary.GamePackageId}' with abilities [{adversary.AbilityIds.Select(x => x.ToString()).Join(", ")}]"))
            {
                await CreateAdversaryAsync(client);

                return;
            }

            var createRequest = new CreateAdversariesRequest();

            createRequest.Adversaries.Add(adversary);
            var createReply = await client.CreateAdversariesAsync(createRequest);

            if (createReply.Status.Code != 200)
            {
                ConsoleUtility.WriteLine($"Failed to create adversary: {createReply.Status.Message}");
            }
            else
            {
                ConsoleUtility.WriteLine($"Adversary '{createReply.Adversaries.First().Name}' was created with Id '{createReply.Adversaries.First().Id}'");
            }
        }
Example #2
0
        private static async ValueTask <IReadOnlyList <Adversary> > CreateAdversaries(GameServiceClient client, IReadOnlyList <GamePackage> packages, IReadOnlyList <Ability> abilities)
        {
            ConsoleUtility.WriteLine("Creating adversaries");
            List <Adversary> result = (await AdversaryUtility.GetAdversariesAsync(client, null)).ToList();

            if (result.Any())
            {
                return(result);
            }

            foreach (var file in Directory.EnumerateFiles(@"C:\Users\Ryan\SkyDrive\code\LegendaryGameStarter\LegendaryGameModel2\GameSets", s_fileMask))
            {
                var doc = XDocument.Load(file);

                var name = doc.Element("Set").Attribute("Name").Value;
                var activeGamePackage = packages.FirstOrDefault(x => x.Name == name);
                if (activeGamePackage == null)
                {
                    ConsoleUtility.WriteLine($"Failed to find matching game package for {file}");
                }

                foreach (var adversaryElement in doc.Element("Set").Element("Cards").Elements("Card").Where(x => x?.Attribute("Area").Value == "Adversary"))
                {
                    var request = new CreateAdversariesRequest();
                    request.CreateOptions.Add(CreateOptions.ErrorOnDuplicates);

                    var adversary = new Adversary();
                    adversary.Name          = adversaryElement.Attribute("Name").Value;
                    adversary.GamePackageId = activeGamePackage.Id;
                    adversary.AbilityIds.AddRange(GetMatchingItems(adversaryElement.Attribute("Abilities")?.Value, name => abilities.First(x => x.Name == name)).Select(x => x.Id));

                    request.Adversaries.Add(adversary);

                    var reply = await client.CreateAdversariesAsync(request);

                    if (reply.Status.Code != 200)
                    {
                        ConsoleUtility.WriteLine($"Failed to create '{adversary.Name}': {reply.Status.Message}");
                    }

                    result.AddRange(reply.Adversaries);
                }

                ConsoleUtility.WriteLine($"Completed: {name}");
            }

            return(result);
        }
Example #3
0
        public static async Task <CreateAdversariesReply> CreateAdversariesAsync(CreateAdversariesRequest request, ServerCallContext context)
        {
            using var db = new LegendaryDatabase();
            var connector = DbConnector.Create(db.Connection, new DbConnectorSettings {
                AutoOpen = true, LazyOpen = true
            });

            var reply = new CreateAdversariesReply {
                Status = new Status {
                    Code = 200
                }
            };

            List <int> newAdversaryIds = new List <int>();

            foreach (var adversary in request.Adversaries)
            {
                // Validate the GamePackageId
                var packageRequest = new GetGamePackagesRequest();
                packageRequest.GamePackageIds.Add(adversary.GamePackageId);
                packageRequest.Fields.Add(GamePackageField.Id);
                var packageReply = await GamePackageUtility.GetGamePackagesAsync(packageRequest, context);

                if (packageReply.Status.Code != 200)
                {
                    reply.Status = packageReply.Status;
                    return(reply);
                }

                // Validate the AbilityIds
                var abilitiesRequest = new GetAbilitiesRequest();
                abilitiesRequest.AbilityIds.AddRange(adversary.AbilityIds);
                abilitiesRequest.AbilityFields.Add(AbilityField.Id);
                var abilitiesReply = await AbilityUtility.GetAbilitiesAsync(abilitiesRequest, context);

                if (abilitiesReply.Status.Code != 200)
                {
                    reply.Status = abilitiesReply.Status;
                    return(reply);
                }

                // Verify that this adversary doesn't already exist
                var adversaryRequest = new GetAdversariesRequest();
                adversaryRequest.Name = adversary.Name;
                adversaryRequest.Fields.AddRange(new[] { AdversaryField.AdversaryId, AdversaryField.AdversaryName, AdversaryField.AdversaryGamePackageId });
                adversaryRequest.NameMatchStyle = NameMatchStyle.MixedCase;
                var adversaryReply = await GetAdversariesAsync(adversaryRequest, context);

                if (adversaryReply.Status.Code == 200 && adversaryReply.Adversaries.Any())
                {
                    var matchingAdversary = adversaryReply.Adversaries.First();
                    reply.Status = new Status {
                        Code = 400, Message = $"Adversaries {matchingAdversary.Id} with name '{matchingAdversary.Name}' was found in game package '{matchingAdversary.GamePackageId}'"
                    };
                    return(reply);
                }

                // Create the adversary
                var newAdversaryId = ((int)(await connector.Command($@"
					insert
						into {DatabaseDefinition.DefaultTableName}
							({DatabaseDefinition.ColumnName[AdversaryField.AdversaryName]})
									values (@AdversaryName);
								select last_insert_id();"                                ,
                                                                    ("AdversaryName", adversary.Name))
                                            .QuerySingleAsync <ulong>()));

                // Add to game package
                await connector.Command(
                    $@"
						insert
							into {TableNames.GamePackageAdversaries}
								({DatabaseDefinition.ColumnName[AdversaryField.AdversaryId]}, {GamePackageUtility.DatabaseDefinition.ColumnName[GamePackageField.Id]})
							values (@AdversaryId, @GamePackageId);"                            ,
                    ("AdversaryId", newAdversaryId),
                    ("GamePackageId", adversary.GamePackageId))
                .ExecuteAsync();

                // Link abilities
                foreach (var abilityId in adversary.AbilityIds)
                {
                    await connector.Command(
                        $@"
							insert
								into {TableNames.AdversaryAbilities}
									({DatabaseDefinition.ColumnName[AdversaryField.AdversaryId]}, {AbilityUtility.DatabaseDefinition.ColumnName[AbilityField.Id]})
								values (@AdversaryId, @AbilityId);"                                ,
                        ("AdversaryId", newAdversaryId),
                        ("AbilityId", abilityId))
                    .ExecuteAsync();
                }

                newAdversaryIds.Add(newAdversaryId);
            }

            // Get all of the created adversaries
            var finalRequest = new GetAdversariesRequest();

            finalRequest.AdversaryIds.AddRange(newAdversaryIds);
            var finalReply = await GetAdversariesAsync(finalRequest, context);

            reply.Status = finalReply.Status;
            reply.Adversaries.AddRange(finalReply.Adversaries);

            return(reply);
        }
Example #4
0
 public override async Task <CreateAdversariesReply> CreateAdversaries(CreateAdversariesRequest request, ServerCallContext context)
 {
     return(await AdversaryUtility.CreateAdversariesAsync(request, context));
 }