public static async Task CreateAdversaryAsync(GameServiceClient client) { var adversary = new Adversary(); adversary.Name = ConsoleUtility.GetUserInput("Adversary Name: "); adversary.GamePackageId = await GamePackageUtility.SelectGamePackageId(client); adversary.AbilityIds.AddRange(await AbilityUtility.SelectAbilityIds(client)); if (!ConsoleUtility.ShouldContinue($"Creating Adversary: '{adversary.Name}', in gamePackage '{adversary.GamePackageId}' with abilities [{adversary.AbilityIds.Select(x => x.ToString()).Join(", ")}]")) { await CreateAdversaryAsync(client); return; } var createRequest = new CreateAdversariesRequest(); createRequest.Adversaries.Add(adversary); var createReply = await client.CreateAdversariesAsync(createRequest); if (createReply.Status.Code != 200) { ConsoleUtility.WriteLine($"Failed to create adversary: {createReply.Status.Message}"); } else { ConsoleUtility.WriteLine($"Adversary '{createReply.Adversaries.First().Name}' was created with Id '{createReply.Adversaries.First().Id}'"); } }
private static async ValueTask <IReadOnlyList <Adversary> > CreateAdversaries(GameServiceClient client, IReadOnlyList <GamePackage> packages, IReadOnlyList <Ability> abilities) { ConsoleUtility.WriteLine("Creating adversaries"); List <Adversary> result = (await AdversaryUtility.GetAdversariesAsync(client, null)).ToList(); if (result.Any()) { return(result); } foreach (var file in Directory.EnumerateFiles(@"C:\Users\Ryan\SkyDrive\code\LegendaryGameStarter\LegendaryGameModel2\GameSets", s_fileMask)) { var doc = XDocument.Load(file); var name = doc.Element("Set").Attribute("Name").Value; var activeGamePackage = packages.FirstOrDefault(x => x.Name == name); if (activeGamePackage == null) { ConsoleUtility.WriteLine($"Failed to find matching game package for {file}"); } foreach (var adversaryElement in doc.Element("Set").Element("Cards").Elements("Card").Where(x => x?.Attribute("Area").Value == "Adversary")) { var request = new CreateAdversariesRequest(); request.CreateOptions.Add(CreateOptions.ErrorOnDuplicates); var adversary = new Adversary(); adversary.Name = adversaryElement.Attribute("Name").Value; adversary.GamePackageId = activeGamePackage.Id; adversary.AbilityIds.AddRange(GetMatchingItems(adversaryElement.Attribute("Abilities")?.Value, name => abilities.First(x => x.Name == name)).Select(x => x.Id)); request.Adversaries.Add(adversary); var reply = await client.CreateAdversariesAsync(request); if (reply.Status.Code != 200) { ConsoleUtility.WriteLine($"Failed to create '{adversary.Name}': {reply.Status.Message}"); } result.AddRange(reply.Adversaries); } ConsoleUtility.WriteLine($"Completed: {name}"); } return(result); }
public static async Task <CreateAdversariesReply> CreateAdversariesAsync(CreateAdversariesRequest request, ServerCallContext context) { using var db = new LegendaryDatabase(); var connector = DbConnector.Create(db.Connection, new DbConnectorSettings { AutoOpen = true, LazyOpen = true }); var reply = new CreateAdversariesReply { Status = new Status { Code = 200 } }; List <int> newAdversaryIds = new List <int>(); foreach (var adversary in request.Adversaries) { // Validate the GamePackageId var packageRequest = new GetGamePackagesRequest(); packageRequest.GamePackageIds.Add(adversary.GamePackageId); packageRequest.Fields.Add(GamePackageField.Id); var packageReply = await GamePackageUtility.GetGamePackagesAsync(packageRequest, context); if (packageReply.Status.Code != 200) { reply.Status = packageReply.Status; return(reply); } // Validate the AbilityIds var abilitiesRequest = new GetAbilitiesRequest(); abilitiesRequest.AbilityIds.AddRange(adversary.AbilityIds); abilitiesRequest.AbilityFields.Add(AbilityField.Id); var abilitiesReply = await AbilityUtility.GetAbilitiesAsync(abilitiesRequest, context); if (abilitiesReply.Status.Code != 200) { reply.Status = abilitiesReply.Status; return(reply); } // Verify that this adversary doesn't already exist var adversaryRequest = new GetAdversariesRequest(); adversaryRequest.Name = adversary.Name; adversaryRequest.Fields.AddRange(new[] { AdversaryField.AdversaryId, AdversaryField.AdversaryName, AdversaryField.AdversaryGamePackageId }); adversaryRequest.NameMatchStyle = NameMatchStyle.MixedCase; var adversaryReply = await GetAdversariesAsync(adversaryRequest, context); if (adversaryReply.Status.Code == 200 && adversaryReply.Adversaries.Any()) { var matchingAdversary = adversaryReply.Adversaries.First(); reply.Status = new Status { Code = 400, Message = $"Adversaries {matchingAdversary.Id} with name '{matchingAdversary.Name}' was found in game package '{matchingAdversary.GamePackageId}'" }; return(reply); } // Create the adversary var newAdversaryId = ((int)(await connector.Command($@" insert into {DatabaseDefinition.DefaultTableName} ({DatabaseDefinition.ColumnName[AdversaryField.AdversaryName]}) values (@AdversaryName); select last_insert_id();" , ("AdversaryName", adversary.Name)) .QuerySingleAsync <ulong>())); // Add to game package await connector.Command( $@" insert into {TableNames.GamePackageAdversaries} ({DatabaseDefinition.ColumnName[AdversaryField.AdversaryId]}, {GamePackageUtility.DatabaseDefinition.ColumnName[GamePackageField.Id]}) values (@AdversaryId, @GamePackageId);" , ("AdversaryId", newAdversaryId), ("GamePackageId", adversary.GamePackageId)) .ExecuteAsync(); // Link abilities foreach (var abilityId in adversary.AbilityIds) { await connector.Command( $@" insert into {TableNames.AdversaryAbilities} ({DatabaseDefinition.ColumnName[AdversaryField.AdversaryId]}, {AbilityUtility.DatabaseDefinition.ColumnName[AbilityField.Id]}) values (@AdversaryId, @AbilityId);" , ("AdversaryId", newAdversaryId), ("AbilityId", abilityId)) .ExecuteAsync(); } newAdversaryIds.Add(newAdversaryId); } // Get all of the created adversaries var finalRequest = new GetAdversariesRequest(); finalRequest.AdversaryIds.AddRange(newAdversaryIds); var finalReply = await GetAdversariesAsync(finalRequest, context); reply.Status = finalReply.Status; reply.Adversaries.AddRange(finalReply.Adversaries); return(reply); }
public override async Task <CreateAdversariesReply> CreateAdversaries(CreateAdversariesRequest request, ServerCallContext context) { return(await AdversaryUtility.CreateAdversariesAsync(request, context)); }