public void StartDialogue(CreateAText message) { currentMessageToType = message; dialoguePanel.SetActive(true); textToShow = message.textToWrite; if (currentMessageToType.GetSpeakerAnimator != null) { dialogueAnimationImage.runtimeAnimatorController = currentMessageToType.GetSpeakerAnimator; dialogueAnimationImage.SetTrigger(currentMessageToType.GetSpeakerEmotion.ToString()); } currentTimeBeforeNextChar = TimeBetweenTwoChars; isTypingText = true; currentLetterIndex = 0; shownText = ""; /*shownText = new string(' ', textToShow.Length); * Debug.Log("\"" + shownText + "\"");*/ }
public void StartCinematicPart() { CinematicPart startedPart = currentCinematicAllParts[currentCinematicPartIndex]; /*ShipMovements playerMovements = GameManager.gameManager.Player.ShipMvt; * if (startedPart.GetMovePlayerBoatWhileCinematic && playerMovements.Stopped)*/ if (startedPart.StartSpawnedEnemies && shipsToStartOnSpecificPart != null) { foreach (EnemyShip enemy in shipsToStartOnSpecificPart) { enemy.ShipMvt.StartShip(); } shipsToStartOnSpecificPart = new List <EnemyShip>(); } remainingCinematicPartDuration = startedPart.GetWaitTimeOnceEnded; if (remainingCinematicPartDuration == 0) { remainingCinematicPartDuration = 1.5f; } #region Cameras if (startedPart.cam != null) { if (startedPart.cam == firstCinematicCam) { StartCameraMove(!startedPart.GetMovePlayerBoatWhileCinematic); } startedPart.cam.gameObject.SetActive(true); cinematicPartHasCamMove = true; skipCinematicButton.gameObject.SetActive(true); } else { if (GameManager.gameManager.StartedFight) { cinematicPartHasCamMove = false; skipCinematicButton.gameObject.SetActive(false); } else { /*if (startedPart.cam == firstCinematicCam) * StartCameraMove(!startedPart.GetMovePlayerBoatWhileCinematic);*/ //startedPart.cam.gameObject.SetActive(true); cinematicPartHasCamMove = true; skipCinematicButton.gameObject.SetActive(true); } } #endregion #region Dialogue CreateAText messageToType = currentCinematicAllParts[currentCinematicPartIndex].messageToType; if (messageToType != null && messageToType != currentMessageToType) { StartDialogue(messageToType); } else if (messageToType == null && messageToType != currentMessageToType) { EndDialogue(); } #endregion #region Animators if (startedPart.GetAnimatorsToLaunchOnPartBeginning != null) { foreach (Animator animatorToLaunch in startedPart.GetAnimatorsToLaunchOnPartBeginning) { if (animatorToLaunch != null) { animatorToLaunch.SetTrigger("Cinematic"); } } } #endregion if (waitingToGetControlBackToPlayer && !startedPart.GetDontGivePlayerControlBack) { waitingToGetControlBackToPlayer = false; ShipMovements playerMovements = GameManager.gameManager.Player.ShipMvt; if (stoppedPlayer) { playerMovements.StartShip(); stoppedPlayer = false; } playerInterface.ShowPlayerInterface(); } startedPart.PlayStartEvent(); }