public static void Generate() { Debug.Log("Generating Level..."); Clear(); int height = Random.Range(8, 12); int width = Random.Range(8, 12); height <<= 1; width <<= 1; height++; width++; Walls = null; Walls = new GameObject[width, height]; Create.Reset(); int count = Height * Width * 10; Create.Border(); for (int i = 0; i < count; i++) { Create.Room(); } for (int i = 0; i < count; i++) { Create.Hall(); } for (int i = 0; i < count; i++) { Create.Pillar(); } Create.Item(); Create.Item(); Create.Player(); Create.Enemy(); Create.Enemy(); Create.Enemy(); if (Create.Exit() == null) { Debug.Log("Rejecting level!"); Generate(); return; } Paint.Floors(); Paint.Walls(); // Pathfinder.Cache.PreCache (); if (Camera.main == null) { return; } Camera.main.backgroundColor = Color.black; }