} //end RefreshTheFormThenPause

        private void dealButton_Click(object sender, EventArgs e)
        {
            dealButton.Enabled = false;
            // deal 8 to each if handsize is 0, or deal 1 and pass
            if (Crazy_Eights_Game.DealStart())
            {
                for (int i = 0; i <= 7; i++)
                {
                    Crazy_Eights_Game.DealOneCardTo(0); //deals one card to dealer
                    Crazy_Eights_Game.DealOneCardTo(1); //deals one card to user
                } // end for
                  //displays images of dealer and users hands
                DisplayGuiHand(Crazy_Eights_Game.GetHand(0), cTableLayoutPanel, 0);
                DisplayGuiHand(Crazy_Eights_Game.GetHand(1), pTableLayoutPanel, 1);
                DisplayDrawPile();
                discardPile.Image = Images.GetCardImage(Crazy_Eights_Game.DealOneCard());
            }
            else
            {
                // check for max hand size, then a tied game, and deal if not
                if (!Crazy_Eights_Game.MaxHand(1))
                {
                    Crazy_Eights_Game.DealOneCardTo(1);
                    DisplayGuiHand(Crazy_Eights_Game.GetHand(1), pTableLayoutPanel, 1);
                }
                else if (Crazy_Eights_Game.MaxHand(0))
                {
                    MessageBox.Show("Neither player can play, game is a tie!", "Game Over");
                    this.Close();
                }
                else
                {
                    MessageBox.Show("Handsize limit reached, passing turn.", "Deal");
                } // end if
                // pass turn to CPU
                CpuGo();
            } // end if
        }     // end dealButton_Click
        }     // end dealButton_Click

        /// <summary>
        /// Performs the CPU's turn then passes back to the player
        /// </summary>
        private void CpuGo()
        {
            RefreshTheFormThenPause();
            Card discard     = Crazy_Eights_Game.CurrentDiscard();
            Suit discardSuit = discard.GetSuit();

            // check for player selected crazy eight suit
            if (discard.GetFaceValue() == FaceValue.Eight)
            {
                discardSuit = eightsuit;
            } // end if
            // reset the discard suit for players next turn if the CPU played something
            if (Crazy_Eights_Game.ComputerTurn(discardSuit))
            {
                eightsuit   = Crazy_Eights_Game.CurrentDiscard().GetSuit();
                discardSuit = Crazy_Eights_Game.CurrentDiscard().GetSuit();
            } // end if
            // check for tied game
            if (Crazy_Eights_Game.MaxHand(1) && Crazy_Eights_Game.MaxHand(0) && !Crazy_Eights_Game.PlayerHasMove(discardSuit))
            {
                MessageBox.Show("Neither player can play, game is a tie!", "Game Over");
                this.Close();
            } // end if
            DisplayGuiHand(Crazy_Eights_Game.GetHand(0), cTableLayoutPanel, 0);
            DisplayDiscardPile();
            // Checks for empty hand after turn
            if (Crazy_Eights_Game.EmptyHand(0) && !Crazy_Eights_Game.EmptyHand(1))
            {
                MessageBox.Show("Computer Wins!", "Game Over");
                this.Close();
            } // end if
            // Pass back to player
            if (!Crazy_Eights_Game.PlayerHasMove(discardSuit))
            {
                dealButton.Enabled = true;
            } // end if
        }     // end CpuGo