public void ConstructorCheck() { int size = 7; Position robotpos = new Position(1, 1); ulong time = 0; RobotDirection robotdir = RobotDirection.UP; FieldType fieldOnBot = FieldType.NO_WALL; int timeleftcrazy = 8; CrazyBotInfo gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); CrazyBotModel gameModel = new CrazyBotModel(); gameModel.newGame(7, gameInfo); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); Assert.AreEqual(gameModel.getSize(), 7); Assert.AreEqual(gameInfo.size, 7); CrazyBotInfo gameInfo11 = new CrazyBotInfo(11, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); gameModel.newGame(11, gameInfo11); Assert.AreEqual(gameModel.getRobotPos(), gameInfo11.robot); Assert.AreEqual(gameModel.getSize(), 11); Assert.AreEqual(gameInfo11.size, 11); for (int i = 0; i < 10; i++) { int prev = gameModel.getTime(); gameModel.AdvanceTime(this, new System.EventArgs()); if (gameModel.isInGame()) { Assert.IsTrue(prev < gameModel.getTime()); } } }
private GridButton GridButtonStyler(GridButton btn) { int x = btn.X; int y = btn.Y; buttons[x, y].Text = ""; if (model.getBoard()[x, y] == FieldType.NO_WALL) { buttons[x, y].BackgroundImage = noWallTexture; } else if (model.getBoard()[x, y] == FieldType.WALL) { buttons[x, y].BackgroundImage = WallTexture; } else if (model.getBoard()[x, y] == FieldType.CANNOT_WALL) { buttons[x, y].BackgroundImage = cannotWallTexture; } else if (model.getBoard()[x, y] == FieldType.MAGNET) { Image imageBackground = noWallTexture; int size = Convert.ToInt32(imageBackground.Width * 0.8); Image imageOverlay = new Bitmap(magnetTexture, new Size(size, size)); Image img = new Bitmap(imageBackground.Width, imageBackground.Height); using (Graphics gr = Graphics.FromImage(img)) { gr.DrawImage(imageBackground, new Point(0, 0)); gr.DrawImage(imageOverlay, new Point(Convert.ToInt32(imageBackground.Size.Width * 0.1), Convert.ToInt32(imageBackground.Size.Height * 0.1))); } btn.BackgroundImage = img; } if (model.getRobotPos().Equals(new Position(x, y))) { Image imageBackground = (model.getFieldTypeOnRobot() == FieldType.NO_WALL) ? noWallTexture : cannotWallTexture; int size = Convert.ToInt32(imageBackground.Width * 0.8); Image imageOverlay = new Bitmap(robotTexture, new Size(size, size)); Image img = new Bitmap(imageBackground.Width, imageBackground.Height); using (Graphics gr = Graphics.FromImage(img)) { gr.DrawImage(imageBackground, new Point(0, 0)); gr.DrawImage(imageOverlay, new Point(Convert.ToInt32(imageBackground.Size.Width * 0.1), Convert.ToInt32(imageBackground.Size.Height * 0.1))); } btn.BackgroundImage = img; } btn.BackgroundImageLayout = ImageLayout.Stretch; return(btn); }
public void MoveRobot() { int size = 7; Position robotpos = new Position(1, 1); ulong time = 0; RobotDirection robotdir = RobotDirection.UP; FieldType fieldOnBot = FieldType.NO_WALL; int timeleftcrazy = 8; CrazyBotInfo gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); CrazyBotModel gameModel = new CrazyBotModel(); gameModel.newGame(7, gameInfo); Assert.AreEqual(gameModel.getSize(), 7); Assert.AreEqual(gameInfo.size, 7); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); gameModel.AdvanceTime(this, new System.EventArgs()); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); Console.WriteLine(gameModel.getRobotPos().X + ", " + gameModel.getRobotPos().Y); Assert.AreEqual(gameModel.getRobotPos(), new Position(1, 0)); gameInfo.robotDir = RobotDirection.DOWN; gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); Assert.AreEqual(gameModel.getRobotPos(), new Position(1, 1)); gameInfo.robotDir = RobotDirection.RIGHT; gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); Assert.AreEqual(gameModel.getRobotPos(), new Position(2, 1)); gameInfo.robotDir = RobotDirection.LEFT; gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); Assert.AreEqual(gameModel.getRobotPos(), new Position(1, 1)); }