Example #1
0
    private void OnCollisionEnter2D(Collision2D collisionInfo)
    {
        int layer = collisionInfo.gameObject.layer;

        if (((1 << layer) & whatIsTarget) > 0)
        {
            Collider2D[] cols = Physics2D.OverlapCircleAll(transform.position, expRadius, 1 << crateLayer);
            if (cols.Length >= 1)
            {
                foreach (Collider2D item in cols)
                {
                    CrateScript cs = item.gameObject.GetComponent <CrateScript>();
                    if (cs != null)
                    {
                        cs.AddExplosion(transform.position, expPower);
                    }
                }
            }
            Boom();
        }
    }