public void HandleInterstitialFailedToLoad(object sender, AdFailedToLoadEventArgs args) { Debug.Log("[ADS] [ADMOB] HandleInterstitialFailedToLoad event received with message: " + args.Message); Crashlytics.Log($"[ADMOB] HandleInterstitialFailedToLoad event received, sender: {sender.ToString()}, message: {args.Message}"); RefetchInterstitial(); }
public void HandleInterstitialOpened(object sender, EventArgs args) { Debug.Log("[ADS] [ADMOB] HandleInterstitialOpened event received"); Crashlytics.Log($"[ADMOB] HandleInterstitialOpened event received, sender: {sender.ToString()}, message: {args.ToString()}"); InvokeAndLog(interstitialStartedCallback, nameof(interstitialStartedCallback)); }
public void HandleRewardBasedVideoOpened(object sender, EventArgs args) { Debug.Log("[ADS] [ADMOB] HandleRewardBasedVideo Opened"); Crashlytics.Log($"[ADMOB] HandleRewardBasedVideo Opened event received, sender: {sender.ToString()}, message: {args.ToString()}"); InvokeAndLog(rewardBasedVideoStartedCallback, nameof(rewardBasedVideoStartedCallback)); }
public void HandleInterstitialLoaded(object sender, EventArgs args) { Debug.Log("[ADS] [ADMOB] HandleInterstitialLoaded event received"); Crashlytics.Log($"[ADMOB] HandleInterstitialLoaded event received, sender: {sender.ToString()}, message: {args.ToString()}"); refetchInterstitialCoroutine = null; }
private void RequestInterstitial() { Debug.Log("[ADS] [ADMOB] request interstitial"); Crashlytics.Log($"[ADMOB] Request interstitial"); // These ad units are configured to always serve test ads. #if UNITY_EDITOR string adUnitId = "unused"; #elif UNITY_ANDROID string adUnitId = QuixelInterstitialIDAndroid; #elif UNITY_IPHONE string adUnitId = QuixelInterstitialIDiOS; #else string adUnitId = "unexpected_platform"; #endif // Clean up interstitial ad before creating a new one. if (this.interstitial != null) { DestroyInterstitial(); } // Create an interstitial. this.interstitial = new InterstitialAd(adUnitId); // Register for ad events. this.interstitial.OnAdLoaded += this.HandleInterstitialLoaded; // loaded - nothing this.interstitial.OnAdFailedToLoad += this.HandleInterstitialFailedToLoad; // failed to load - TODO: fetch again? this.interstitial.OnAdOpening += this.HandleInterstitialOpened; // opened this.interstitial.OnAdClosed += this.HandleInterstitialClosed; // closed this.interstitial.OnAdLeavingApplication += this.HandleInterstitialLeftApplication; // leaving app // Load an interstitial ad. this.interstitial.LoadAd(this.CreateAdRequest()); }
// Use this for initialization void Start() { updatesBeforeException = 0; SGFirebase.Setup(); Crashlytics.SetCustomKey("chave", "valor"); Crashlytics.Log("Log de erros aparece aqui"); }
private void OnApplicationPause(bool isPaused) { if (isPaused) { // App going to background DebugLog($"[NOTIFICATION] app going into background now"); Crashlytics.Log($"App going into background (Game Controller)"); // clear previously scheduled alerts notificationController.ClearAllNotifications(); double timeUntilFull = GetSecondsUntilFilmIsFull(); if (timeUntilFull > 0) { notificationController.ScheduleFilmReplenishmentNotification(timeUntilFull); } // updates miss you alert if (!ftueController.ShouldShowOneDayNotification) { notificationController.ScheduleOneDayNotification(); } } else { // App is restoring Crashlytics.Log($"App restoring from background (Game Controller)"); } }
void CheckFirebase() { Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { var dependencyStatus = task.Result; if (dependencyStatus == Firebase.DependencyStatus.Available) { // Create and hold a reference to your FirebaseApp, // where app is a Firebase.FirebaseApp property of your application class. app = Firebase.FirebaseApp.DefaultInstance; FirebaseApp.LogLevel = LogLevel.Debug; // Set a flag here to indicate whether Firebase is ready to use by your app. LogFireBaseEvents(); Crashlytics.SetCustomKey("Size", "5"); Crashlytics.SetCustomKey("User", "Jack"); Crashlytics.SetCustomKey("CurrentPage", "Main"); Crashlytics.SetCustomKey("Memo", "500"); Crashlytics.Log("Start"); Crashlytics.Log("PageShow"); } else { UnityEngine.Debug.LogError(System.String.Format( "Firebase : Could not resolve all Firebase dependencies: {0}", dependencyStatus)); // Firebase Unity SDK is not safe to use here. } }); }
public void HandleRewardBasedVideoLoaded(object sender, EventArgs args) { Debug.Log("[ADS] [ADMOB] HandleRewardBasedVideo Loaded"); Crashlytics.Log($"[ADMOB] HandleRewardBasedVideo Loaded event received, sender: {sender.ToString()}, message: {args.ToString()}"); refetchRewardedVideoCoroutine = null; }
public void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs args) { Debug.Log("[ADS] [ADMOB] HandleRewardBasedVideo FailedToLoad with message: " + args.Message); Crashlytics.Log($"[ADMOB] HandleRewardBasedVideo FailedToLoad event received, sender: {sender.ToString()}, message: {args.ToString()}"); RefetchRewardedVideo(); }
private void DestroyInterstitial() { Debug.Log("[ADS] [ADMOB] destroy current interstitial"); Crashlytics.Log($"[ADMOB] Destroy current interstitial"); this.interstitial.Destroy(); interstitial = null; }
static void HandleLog(string logString, string stackTrace, LogType type) { // only capture log from main thread, otherwise crashes if (Application.platform == RuntimePlatform.Android && Game.Get().mainThread.Equals(System.Threading.Thread.CurrentThread)) { Crashlytics.Log(logString); } }
public void OnTriggerCSharpCrash() { Crashlytics.Log("OnTriggerCSharpCrash"); Debug.LogWarning("UnityCrashTest : OnTriggerCSharpCrash"); throw new Exception("Test crash"); }
public static void Log(string message) { if (!setupReady) { return; } Crashlytics.Log(message); }
public Player LoadLevelProgress(Player player, GlobalSettings settings) { Crashlytics.Log($"Loading level progress - {JsonUtility.ToJson(player)}"); int mainIndex = player.MainPuzzleIndex; int groupTally = 0; int group = 0; int level = 0; if (!player.GameComplete || player.MainPuzzleIndex < settings.LevelOrderSettings.RuleSettings.Length) { for (int k = 0; k < settings.levelGroupingSettings.Length; k++) { settings.levelGroupingSettings[k].Locked = true; } for (int l = 0; l < settings.levelGroupingSettings.Length; l++) { for (int m = 0; m < settings.levelGroupingSettings[l].Levels.Count; m++) { if (level >= mainIndex) { player.GroupIndex = l; player.CurrentLevelInGroupIndex = groupTally; settings.levelGroupingSettings[group].Locked = false; player.GameComplete = false; player.MainPuzzleIndex = level; player.LevelProgress = BuildLevelProgress(player, settings); print("BUILDER " + player.LevelProgress); PersistPlayerProgress(player); print($"[PREFS] [PLAYER] LOADED player: {PlayerData}"); return(player); } groupTally += 1; level += 1; } settings.levelGroupingSettings[group].Locked = false; group += 1; groupTally = 0; level += settings.levelGroupingSettings[l].GoldLevels.Count; } return(player); } else { player.LevelProgress = BuildLevelProgress(player, settings); PersistPlayerProgress(player); print($"[PREFS] [PLAYER] LOADED player (game complete): {PlayerData}"); return(player); } }
/// <summary> /// Method that generates log entries and crashes on Android, which are logged on Fabric.io (using Crashlytics) /// </summary> public void CrashMe() { StackFrame fr = new StackFrame(1, true); StackTrace st = new StackTrace(fr); Crashlytics.ThrowNonFatal(); Crashlytics.RecordCustomException("NotSoGood Exception", "I have no clue what just happened", st); Crashlytics.Log("Non Fatal Just Happened"); }
private void CleanUpRewardedActions() { Debug.Log("[ADMOB] Clean up rewarded actions"); Crashlytics.Log($"[ADMOB] Clean up rewarded actions"); rewardBasedVideoErrorCallback = null; rewardBasedVideoStartedCallback = null; rewardBasedVideoFinishedCallback = null; rewardBasedVideoCancelledCallback = null; }
public void HandleRewardBasedVideoClosed(object sender, EventArgs args) { Debug.Log("[ADS] [ADMOB] HandleRewardBasedVideo Closed"); Crashlytics.Log($"[ADMOB] HandleRewardBasedVideo Closed event received, sender: {sender.ToString()}, message: {args.ToString()}"); InvokeAndLog(rewardBasedVideoCancelledCallback, nameof(rewardBasedVideoCancelledCallback)); CleanUpRewardedActions(); Fetch(AdType.RewardedVideo); }
public void HandleInterstitialClosed(object sender, EventArgs args) { Debug.Log($"[ADS] [ADMOB] HandleInterstitialClosed event received {args.ToString()}"); Crashlytics.Log($"[ADMOB] HandleInterstitialClosed event received, sender: {sender.ToString()}, message: {args.ToString()}"); InvokeAndLog(interstitialFinishedCallback, nameof(interstitialFinishedCallback)); CleanUpInterstitialActions(); Fetch(AdType.Interstitial); }
/*---------------------------------------------*/ /*---------------------------------------------*/ private void LogModelToCrashlystic() { Debug.Log("Model sent to Crashlystic"); if (!IsFirebaseInited) { return; } Crashlytics.Log("Week: " + JsonUtility.ToJson(Modeler.Week)); Crashlytics.Log("Game: " + JsonUtility.ToJson(Modeler.Game)); }
public void HandleRewardBasedVideoRewarded(object sender, Reward args) { string type = args.Type; double amount = args.Amount; Debug.Log("[ADS] [ADMOB] HandleRewardBasedVideo Rewarded for " + amount.ToString() + " " + type); Crashlytics.Log($"[ADMOB] HandleRewardBasedVideo Rewarded event received, sender: {sender.ToString()}, message: {args.ToString()}"); InvokeAndLog(rewardBasedVideoFinishedCallback, nameof(rewardBasedVideoFinishedCallback)); CleanUpRewardedActions(); }
public void OnTriggerJavaCrash() { Crashlytics.Log("OnTriggerJavaCrash"); Debug.LogWarning("UnityCrashTest : OnTriggerJavaCrash"); AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject currentActivity = unity.GetStatic <AndroidJavaObject>("currentActivity"); AndroidJavaClass intentClass = new AndroidJavaClass("android.content.res.Configuration"); currentActivity.Call("onConfigurationChanged", null); }
IEnumerator DownloadAndCache(string _url) { InProgress = true; Debug.Log("Start downloading " + _url); // Wait for the Caching system to be ready while (!Caching.ready) { yield return(null); } AppController.Instance.ShowLoadingScreen(); // Load the AssetBundle file from Cache if it exists with the same version or download and store it in the cache //using (WWW www = WWW.LoadFromCacheOrDownload(_url, 0)) //{ // yield return www; // if (www.error != null) // throw new Exception("WWW download had an error:" + www.error); // Crashlytics.Log(www.error); // AssetBundle bundle = www.assetBundle; // Debug.Log("End downloading " + _url); // if (callback != null) // callback.Invoke(bundle, _url); // // Unload the AssetBundles compressed contents to conserve memory // //bundle.Unload(false); //} // memory is freed from the web stream (www.Dispose() gets called implicitly) UnityWebRequest www = UnityWebRequestAssetBundle.GetAssetBundle(_url); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); Crashlytics.Log(www.error); controller.ShowPopup(null, "Подгрузка контента прервана! Причина : " + www.error, "Ок"); } else { AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(www); Debug.Log("End downloading " + _url); InProgress = false; if (callback != null) { callback.Invoke(bundle, _url); } } }
public ITracker SetUserProperty(string name, object value) { if (!StencilFirebase.IsReady) { return(this); } FirebaseAnalytics.SetUserProperty(name, value?.ToString()); #if STENCIL_FIREBASE Crashlytics.Log($"Set Property {name} = {value}"); Crashlytics.SetCustomKey(name, value?.ToString() ?? ""); #endif return(this); }
public static void Log(string message, Severity severity = Severity.Info) { switch (severity) { case Severity.Info: Debug.Log(message); break; case Severity.Error: Debug.LogError(message); break; case Severity.Warning: Debug.LogWarning(message); break; } Crashlytics.Log(severity.ToString() + ": " + message); }
public DeliveryPage(string zipCode) { try { InitializeComponent(); this.BindingContext = DeliveryPageModel.GetSingleton(); this.Appearing += DeliveryPage_Appearing; (this.BindingContext as DeliveryPageModel).Initialize(this.Navigation, zipCode); } catch (Exception e) { Crashlytics.Log(e); } }
private void ShowInterstitial() { if (this.interstitial != null && this.interstitial.IsLoaded()) { this.interstitial.Show(); } else { Debug.Log("[ADS] [ADMOB] Interstitial is not ready yet"); Crashlytics.Log($"[ADMOB] Interstitial is not ready yet"); InvokeAndLog(interstitialErrorCallback, nameof(interstitialErrorCallback)); CleanUpInterstitialActions(); // ? } }
public void TryShowInterstitial(Action started = null, Action finished = null, Action error = null) { Debug.Log("[ADS] [ADMOB] try show interstitial"); Crashlytics.Log($"[ADMOB] Try show interstitial"); interstitialStartedCallback = started; interstitialFinishedCallback = finished; interstitialErrorCallback = error; #if !UNITY_EDITOR ShowInterstitial(); #elif UNITY_EDITOR InvokeAndLog(interstitialFinishedCallback, nameof(interstitialFinishedCallback)); CleanUpInterstitialActions(); #endif }
private void ShowRewardBasedVideo() { if (this.rewardBasedVideo != null && this.rewardBasedVideo.IsLoaded()) { this.rewardBasedVideo.Show(); } else { Debug.Log("[ADS] [ADMOB] Reward based video ad is not ready yet"); Crashlytics.Log($"[ADMOB] Rewarded video is not ready yet"); InvokeAndLog(rewardBasedVideoErrorCallback, nameof(rewardBasedVideoErrorCallback)); CleanUpRewardedActions(); // ? } }
public void TryShowIncentivised(Action started = null, Action finished = null, Action error = null, Action cancelled = null) { Debug.Log("[ADS] [ADMOB] try show rewarded video"); Crashlytics.Log($"[ADMOB] Try show rewarded video"); rewardBasedVideoStartedCallback = started; rewardBasedVideoFinishedCallback = finished; rewardBasedVideoErrorCallback = error; rewardBasedVideoCancelledCallback = cancelled; #if !UNITY_EDITOR ShowRewardBasedVideo(); #elif UNITY_EDITOR InvokeAndLog(rewardBasedVideoFinishedCallback, nameof(rewardBasedVideoFinishedCallback)); CleanUpRewardedActions(); #endif }