Example #1
0
        protected override void OnTarget(Mobile from, object targeted)
        {
            bool hasForge, hasAnvil;

            DefBlacksmithy.CheckAnvilAndForge(from, 4, out hasAnvil, out hasForge);

            if (targeted is BaseIngot && m_Tool is BaseTool)
            {
                if (hasAnvil && hasForge)
                {
                    BaseTool    tool   = (BaseTool)m_Tool;
                    BaseIngot   ingot  = (BaseIngot)targeted;
                    CraftSubRes subRes = CustomCraftMenu.GetSubRes(DefBlacksmithy.CraftSystem, targeted.GetType(), null);
                    int         num    = CraftResources.GetIndex(ingot.Resource);

                    if (subRes == null || !CustomCraftMenu.ResourceInfoList.ContainsKey(subRes))
                    {
                        from.SendAsciiMessage("You can't use that.");
                        return;
                    }

                    if (from.Skills[DefBlacksmithy.CraftSystem.MainSkill].Base < subRes.RequiredSkill)
                    {
                        from.SendAsciiMessage("You cannot work this strange and unusual metal.");
                        return;
                    }

                    from.SendGump(new CraftGump(from, m_CraftSystem, tool, null, num));
                    //from.SendMenu( new CustomCraftMenu( from, DefBlacksmithy.CraftSystem, ( (BaseTool)m_Tool ), -1, targeted.GetType(), CustomCraftMenu.ResourceInfoList[subRes].ResourceIndex ) );
                }
                else
                {
                    from.SendAsciiMessage("You need to be close to a forge and anvil to smith.");
                }
            }
            else if (targeted is BaseIngot && !(m_Tool is BaseTool))
            {
                from.SendAsciiMessage("You need to use a smith's hammer on that.");
            }
            else
            {
                if (!hasAnvil)
                {
                    from.SendAsciiMessage("You need to be close to an anvil to repair.");
                    return;
                }

                int number;

                if (targeted is BaseWeapon)
                {
                    BaseWeapon weapon   = (BaseWeapon)targeted;
                    SkillName  skill    = m_CraftSystem.MainSkill;
                    int        toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon))
                    {
                        number = 1044277;                         // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    }
                    else if (!weapon.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (weapon.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;                         // That item has been repaired many times, and will break if repairs are attempted again.
                    }
                    else
                    {
                        if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                        {
                            weapon.MaxHitPoints -= toWeaken;
                            weapon.HitPoints     = Math.Max(0, weapon.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            weapon.HitPoints = weapon.MaxHitPoints;
                        }
                        else
                        {
                            number = 1044280;                             // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }
                    }
                }
                else if (targeted is BaseArmor)
                {
                    BaseArmor armor    = (BaseArmor)targeted;
                    SkillName skill    = m_CraftSystem.MainSkill;
                    int       toWeaken = 0;

                    if (Core.AOS)
                    {
                        toWeaken = 1;
                    }
                    else if (skill != SkillName.Tailoring)
                    {
                        double skillLevel = from.Skills[skill].Base;

                        if (skillLevel >= 90.0)
                        {
                            toWeaken = 1;
                        }
                        else if (skillLevel >= 70.0)
                        {
                            toWeaken = 2;
                        }
                        else
                        {
                            toWeaken = 3;
                        }
                    }

                    if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null)
                    {
                        number = 1044277;
                    }
                    // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                    else if (!armor.IsChildOf(from.Backpack))
                    {
                        number = 1044275;                         // The item must be in your backpack to repair it.
                    }
                    else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints)
                    {
                        number = 1044281;                         // That item is in full repair
                    }
                    else if (armor.MaxHitPoints <= toWeaken)
                    {
                        number = 1044278;
                    }
                    // That item has been repaired many times, and will break if repairs are attempted again.
                    else
                    {
                        if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            armor.MaxHitPoints -= toWeaken;
                            armor.HitPoints     = Math.Max(0, armor.HitPoints - toWeaken);
                        }

                        if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints))
                        {
                            number = 1044279;                             // You repair the item.
                            m_CraftSystem.PlayCraftEffect(from);
                            armor.HitPoints = armor.MaxHitPoints;
                        }
                        else
                        {
                            number = 1044280;
                            // You fail to repair the item. [And the contract is destroyed]
                            m_CraftSystem.PlayCraftEffect(from);
                        }
                    }
                }
                else if (targeted is Item)
                {
                    number = 1044277;                     // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
                }
                else
                {
                    number = 500426;                     // You can't repair that.
                }
                from.SendAsciiMessage(CliLoc.LocToString(number));
            }
        }
Example #2
0
            protected override void OnTick()
            {
                m_iCount++;

                m_From.DisruptiveAction();

                if (m_iCount < m_iCountMax)
                {
                    m_CraftSystem.PlayCraftEffect(m_From);
                }
                else
                {
                    m_From.EndAction <CraftSystem>();

                    var badCraft = m_CraftSystem.CanCraft(m_From, m_Tool, m_CraftItem.ItemType);

                    if (badCraft > 0)
                    {
                        if (m_Tool?.Deleted == false && m_Tool.UsesRemaining > 0)
                        {
                            m_From.SendGump(new CraftGump(m_From, m_CraftSystem, m_Tool, badCraft));
                        }
                        else
                        {
                            m_From.SendLocalizedMessage(badCraft);
                        }

                        return;
                    }

                    var quality = 1;

                    m_CraftItem.CheckSkills(m_From, m_TypeRes, m_CraftSystem, ref quality, out _, false);

                    var context = m_CraftSystem.GetContext(m_From);

                    if (context == null)
                    {
                        return;
                    }

                    if (typeof(CustomCraft).IsAssignableFrom(m_CraftItem.ItemType))
                    {
                        try
                        {
                            m_CraftItem.ItemType.CreateInstance <CustomCraft>(
                                m_From,
                                m_CraftItem,
                                m_CraftSystem,
                                m_TypeRes,
                                m_Tool,
                                quality
                                )?.EndCraftAction();
                        }
                        catch (Exception e)
                        {
                            Console.WriteLine(e);
                        }

                        return;
                    }

                    var makersMark = false;

                    if (quality == 2 && m_From.Skills[m_CraftSystem.MainSkill].Base >= 100.0)
                    {
                        makersMark = m_CraftItem.IsMarkable(m_CraftItem.ItemType);
                    }

                    if (makersMark && context.MarkOption == CraftMarkOption.PromptForMark)
                    {
                        m_From.SendGump(
                            new QueryMakersMarkGump(
                                quality,
                                m_From,
                                m_CraftItem,
                                m_CraftSystem,
                                m_TypeRes,
                                m_Tool
                                )
                            );
                    }
                    else
                    {
                        if (context.MarkOption == CraftMarkOption.DoNotMark)
                        {
                            makersMark = false;
                        }

                        m_CraftItem.CompleteCraft(quality, makersMark, m_From, m_CraftSystem, m_TypeRes, m_Tool, null);
                    }
                }
            }