Example #1
0
    public void UnLockItem(CraftMenu.CRAFT_TYPE type, int tier)
    {
        foreach (var fKey in mItemPool)
        {
            if (!fKey.Value.ContainsKey(tier))
            {
                return;
            }

            foreach (var sKey in fKey.Value[tier])
            {
                if (sKey.Value.Count == 0)
                {
                    continue;
                }
                if (sKey.Value[0].UnLock)
                {
                    continue;
                }
                if (sKey.Value[0].CraftPlace != type)
                {
                    continue;
                }

                for (int i = 0; i < sKey.Value.Count; i++)
                {
                    sKey.Value[i].UnLock = true;
                }
            }
        }
    }
Example #2
0
    public Dictionary <int, List <Items> > GetItems(CraftMenu.CRAFT_TYPE type)
    {
        Dictionary <int, List <Items> > dTemp = new Dictionary <int, List <Items> >();

        foreach (var fKey in mItemPool)
        {
            foreach (var sKey in mItemPool[fKey.Key])
            {
                foreach (var tKey in sKey.Value)
                {
                    List <Items> lTemp = null;
                    for (int i = 0; i < tKey.Value.Count; i++)
                    {
                        if (tKey.Value[i].CraftPlace != type)
                        {
                            break;
                        }
                        if (tKey.Value[i].IsUse)
                        {
                            continue;
                        }
                        Items temp = tKey.Value[i];
                        temp.IsUse = true;
                        if (dTemp.TryGetValue(sKey.Key, out lTemp))
                        {
                            lTemp.Add(temp);
                            break;
                        }
                        else
                        {
                            lTemp = new List <Items>();
                            dTemp.Add(sKey.Key, lTemp);
                            lTemp.Add(temp);
                            break;
                        }
                    }
                }
            }
        }

        return(dTemp);
    }