// Update is called once per frame void Update() { if (crab.dood) { timer += Time.deltaTime; if (timer > reviveTime) { crab.OnRevive(); } } else { timer = 0; } }
private void Update() { if (dood) { return; } gamePadState = GamePad.GetState(playerIndex); if (gamePadState.IsConnected) { GetInputs(); Move(leftStickInput); } //Check if in shell and button pressed if (nearestShell != null) { if (gamePadState.Triggers.Left > triggerTreshold) { if (!IsInShell) { if (nearestShell.AttachCrab(this)) { IsInShell = true; } } } else { IsInShell = false; nearestShell.DetachCrab(this); } } else { IsInShell = false; if (nearestShell != null) { nearestShell.DetachCrab(this); } } if (IsInShell) { //SpotLight rotation; if (rightStickInput != Vector2.zero) { nearestShell.shell.SpotLightHolder.transform.rotation = Quaternion.RotateTowards( nearestShell.shell.SpotLightHolder.transform.rotation, Quaternion.Euler(0, Mathf.Atan2(-rightStickInput.y, rightStickInput.x) * Mathf.Rad2Deg + 90, 0), 180f * Time.deltaTime); } //Add pickup to the shell if (pickedUpItem != null) { pickedUpItem.transform.SetParent(null); pickedUpItem.OnAttachToShell(); nearestShell.shell.AttachPickup(pickedUpItem); pickedUpItem = null; } rigidbody.position = Vector3.Scale(nearestShell.transform.position, new Vector3(1, 0, 1)); } else { if (nearestPickup != null && pickedUpItem == null) { if (gamePadState.Triggers.Right > triggerTreshold) { pickedUpItem = nearestPickup; pickedUpItem.OnPickup(transform); AudioManager.Instance.PlayAudio(transform.position, "Pickup", is3D: false); } } if (pickedUpItem != null && gamePadState.Triggers.Right < triggerTreshold) { pickedUpItem.OnRelease(); pickedUpItem = null; } } if (nearestCrab != null && nearestCrab.dood) { if (gamePadState.Triggers.Right > triggerTreshold) { nearestCrab.OnRevive(); } } }