Example #1
0
 static GfxDevice()
 {
     if (NativeSignatureResolver.IsUnityVersionOverOrEqual(MelonUtils.GetUnityVersion(), new[] { "2020.2.7", "2020.3.0", "2021.1.0" }))
     {
         // `FrameTimingManager_CUSTOM_CaptureFrameTimings()` calls `GetRealGfxDevice()` after 4 bytes.
         m_GetRealGfxDevice = (GetRealGfxDeviceDelegate)Marshal.GetDelegateForFunctionPointer(
             CppUtils.ResolveRelativeInstruction(
                 (IntPtr)((long)UnityInternals.ResolveICall("UnityEngine.FrameTimingManager::CaptureFrameTimings") + (MelonUtils.IsGame32Bit() ? 0 : 4))),
             typeof(GetRealGfxDeviceDelegate));
     }
 }