private void SurfaceSizeChanged(object sender, EventArgs e)
        {
            if (!IsConnected())
            {
                return;
            }

            lock (_lock)
            {
                _surfaceNeedsRepaint = true;
                CppAssembly.PlayerResize(_playerPointer, Convert.ToUInt16(_surface.Width), Convert.ToUInt16(_surface.Height));
            }
        }