private void CompleteHander() { layer = null; item = null; info = null; OnEnd(); }
public ChangeCoverActor(CoverLayer coverLayer, FightCoverItem coverItem, CoverInfo coverInfo) : base() { layer = coverLayer; item = coverItem; info = coverInfo; }
void Start() { fightUI = GameObject.Find("Canvas/layer_0/FightModule/fightUI").GetComponent <FightUI>(); floorLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/floor").GetComponent <FloorLayer>(); coverLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/cover").GetComponent <CoverLayer>(); fancelayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/fence").GetComponent <FanceLayer>(); floorHideLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/floor_hide").GetComponent <FloorHideLayer>(); monsterLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/monster").GetComponent <MonsterLayer>(); effectLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/effect").GetComponent <EffectLayer>(); fightModule = GameObject.Find("Canvas/layer_0/FightModule").GetComponent <FightModule>(); PropModel.Instance.PropRefreshEvent = PropRefreshEvent; PropModel.Instance.PropChangeCellsEvent = PropChangeCellsEvent; }