void Awake()
    {
        countryManagement = this.GetComponent <CountryManagement> ();
        phases            = this.GetComponent <Phases> ();
        teamChecker       = this.GetComponent <TeamChecker> ();
        playerTurn        = this.GetComponent <PlayerTurn> ();
        deploySoldiers    = this.GetComponent <DeploySoldiers> ();
        attack            = this.GetComponent <Attack> ();
        audioFadeOut      = this.GetComponent <AudioFadeOut> ();

        territories = GameObject.FindGameObjectWithTag("Territories");
        troopCount  = territories.GetComponent <TroopCount> ();

        GUI           = GameObject.FindGameObjectWithTag("GUI");
        displayEditor = GUI.GetComponent <DisplayEditor> ();
        receiveBonus  = GUI.GetComponent <ReceiveBonus> ();
        buttonColour  = GUI.GetComponent <ButtonColour> ();
    }
Example #2
0
    void Awake()
    {
        GUI = GameObject.FindGameObjectWithTag("GUI");
        openingDeployment = GUI.GetComponent <OpeningDeployment> ();
        gameInstructions  = GUI.GetComponent <GameInstructions> ();

        scriptHolder      = GameObject.FindGameObjectWithTag("ScriptHolder");
        soldierManagement = scriptHolder.GetComponent <SoldierManagement> ();
        allocateSoldiers  = scriptHolder.GetComponent <AllocateSoldiers> ();
        phases            = scriptHolder.GetComponent <Phases> ();
        playerTurn        = scriptHolder.GetComponent <PlayerTurn> ();
        countryManagement = scriptHolder.GetComponent <CountryManagement> ();
        audioFadeOut      = scriptHolder.GetComponent <AudioFadeOut> ();

        //testing
        targetContinent = scriptHolder.GetComponent <TargetContinent>();

        gameStats = this.GetComponentInChildren <GameStats> ();

        inputBox = GameObject.Find("InputField");
    }
Example #3
0
    void Awake()
    {
        gameInstructions = this.GetComponent <GameInstructions> ();

        scriptHolder      = GameObject.FindGameObjectWithTag("ScriptHolder");
        phases            = scriptHolder.GetComponent <Phases> ();
        teamChecker       = scriptHolder.GetComponent <TeamChecker> ();
        countryManagement = scriptHolder.GetComponent <CountryManagement> ();
        attack            = scriptHolder.GetComponent <Attack> ();
        deploySoldiers    = scriptHolder.GetComponent <DeploySoldiers> ();

        plusColour     = plusBtn.GetComponent <Image> ();
        minusColour    = minusBtn.GetComponent <Image> ();
        attackColour   = attackBtn.GetComponent <Image> ();
        battleColour   = battleBtn.GetComponent <Image> ();
        turnColour     = turnBtn.GetComponent <Image> ();
        moveColour     = moveBtn.GetComponent <Image> ();
        categoryColour = catergoryBtn.GetComponent <Image> ();

        attackText = attackBtn.GetComponentInChildren <Text> ();
        moveText   = moveBtn.GetComponentInChildren <Text> ();
    }
Example #4
0
 void Awake()
 {
     teamChecker       = this.GetComponent <TeamChecker> ();
     countryManagement = this.GetComponent <CountryManagement> ();
     targetingNetwork  = this.GetComponent <TargetingNetwork> ();
 }