Example #1
0
        //event handler for a second elapsing
        void timer_Tick(object sender, ElapsedEventArgs e)
        {
            //if time has run out
            if (tempTime <= 0)
            {
                tempTime = -1;
                CountdownLbl.Invoke(new Action(() => CountdownLbl.Hide()));
                timeCounter--;
            }
            else
            {
                //reduces time
                tempTime--;

                CountdownLbl.Invoke(new Action(() => CountdownLbl.Text = Convert.ToString(tempTime)));
            }

            if (timeCounter > 0)
            {
                // displays the time lable
                timeLbl.Invoke(new Action(() => timeLbl.Text = "Time: " + Convert.ToString(timeCounter)));
            }
            else
            {
                // displays time up
                timeLbl.Invoke(new Action(() => timeLbl.Text = "Times up!"));
            }
            //end game
            if (timeCounter == 0)
            {
                //  System.Windows.Forms.MessageBox.Show("GAME OVER\nyou scored: " + Convert.ToString(score));
                aTimer.Stop();
                timeCounter = -1;
                ticking     = false;

                btnClickTimeTrial(btn[1, 1], e);
            }
            //hides label
            if (timeCounter <= prevTime)
            {
                plus2Lbl.Invoke(new Action(() => plus2Lbl.Hide()));
            }
            // starts countdown sound
            if (timeCounter == 10)
            {
                System.Media.SoundPlayer player = new System.Media.SoundPlayer(@"timer.wav");
                player.Play();
            }
        }
Example #2
0
        //shows the main menu
        void showMenu()
        {
            ClassicBtn.Invoke(new Action(() => ClassicBtn.Show()));
            ExitBtn.Invoke(new Action(() => ExitBtn.Show()));
            HelpBtn.Invoke(new Action(() => HelpBtn.Show()));
            multiplayerBtn.Invoke(new Action(() => multiplayerBtn.Show()));
            TimeBtn.Invoke(new Action(() => TimeBtn.Show()));
            menuBack.Invoke(new Action(() => menuBack.Show()));
            HomeTLbl.Invoke(new Action(() => HomeTLbl.Show()));
            boardHomeBtn.Invoke(new Action(() => boardHomeBtn.Hide()));
            CountdownLbl.Invoke(new Action(() => CountdownLbl.Hide()));
            TitleLbl.Invoke(new Action(() => TitleLbl.Hide()));

            if (gameMode == 2)
            {
                P1ScoreLbl.Invoke(new Action(() => P1ScoreLbl.Hide()));
                P2ScoreLbl.Invoke(new Action(() => P2ScoreLbl.Hide()));
                turnLbl.Invoke(new Action(() => turnLbl.Hide()));
            }
        }
Example #3
0
        //initialises time trial game
        void timeTrialInit()
        {
            // sets up initial timer
            tempTime = 3;
            // sets up inital values
            score      = 0;
            gameMode   = 1;
            multiplier = 1;
            //sets up menu
            multiLbl.Invoke(new Action(() => multiLbl.Hide()));
            done = false;
            reshuffle();
            tempTime = 3;
            CountdownLbl.Invoke(new Action(() => CountdownLbl.Show()));
            P1ScoreLbl.Invoke(new Action(() => P1ScoreLbl.Hide()));
            P2ScoreLbl.Invoke(new Action(() => P2ScoreLbl.Hide()));

            Console.WriteLine(tempTime);

            // starts the timer
            timeCounter = 60;
            if (ticking)
            {
                aTimer.Stop();
            }

            ticking = true;
            aTimer  = new System.Timers.Timer(1000);
            // Hook up the Elapsed event for the timer.
            aTimer.Elapsed  += timer_Tick;
            aTimer.AutoReset = true;
            aTimer.Enabled   = true;
            timeLbl.Invoke(new Action(() => timeLbl.Show()));
            scoreLabel.Invoke(new Action(() => scoreLabel.Show()));

            scoreLabel.Text = "Score: " + score;
        }