public void Play_Task()
 {
     count = 3;
     Count_Down.SetActive(false);
     Realtime_Model_player.GetComponent <Animator>().Play("Walking");
     Dummy_Model_player.GetComponent <Animator>().Play("Walking");
 }
    }  // count down is finished...

    public void Start_Tutorial()
    {
        Count_Down.SetActive(false);
        count = 3;
        CameraFollow.instance.Set_Dummy_Target();
        ani.Play("Walking");
        // Camera1.SetActive(true);
        // Invoke("ChangeCamera",5f);
        // Invoke("ChangeCamera1", 10f);
        //Invoke("ChangeCamera2", 15f);
        //Invoke("ChangeCamera3", 20f);
    }
    public void Countdown2()
    {
        Count_Down.SetActive(true);
        Count_Down.GetComponent <Text>().text = count.ToString();

        print(count);



        count--;
        if (count <= 0)
        {
            CancelInvoke();
            Play_Task();
        }
    }  // count down is finished...
    public void Countdown()
    {
        Count_Down.SetActive(true);
        Count_Down.GetComponent <Text>().text = count.ToString();

        print(count);



        count--;
        if (count <= 0)
        {
            CancelInvoke();
            Start_Tutorial();
        }
    }
    void Start()
    {
        instance = this;
        ///  Camera1.SetActive(true);
        CameraFollow.instance.Set_Dummy_Target();

        ani = Dummy_Model_player.GetComponent <Animator>();
        // ani.enabled = false;
        Count_Down.SetActive(false);

        Task_Completed_Panel.SetActive(false);

        dist = Vector3.Distance(Destination_object.transform.position, Dummy_Model_player.transform.position);
        print("Distance to other: " + dist);
        Distance_slider_for_dummy.maxValue = dist;

        Realtime_UI_Objects.SetActive(false);
        Realtime_3d_Objects.SetActive(false);
    }