public void StartGame()
    {
        _audioSource.PlayOneShot(startSound);

        Invoke(nameof(FadeInCanvasGroupForInvoke2), 3.5f);
        Invoke(nameof(FadeInCanvasGroupForInvoke), 3.5f);
        WhichNumberOfGame();

        StartCoroutine(_countDownManager.CountDownRoutine());
        Invoke(nameof(StartTimer), 2.4f);
    }