void Start() { Debug.Assert(countDownText != null); Debug.Assert(gameTimer != null); displayTimer = gameTimer.GetComponent <CountDownDisplay>(); Debug.Assert(displayTimer != null); audio = GetComponent <AudioSource>(); Debug.Assert(audio != null); Debug.Assert(explosionEffect != null); }
public void GameOver() { CountDownDisplay timer = GetComponentInChildren <CountDownDisplay>(); float currentTime = timer.currentTime; float maxTime = timer.initalTime; float score = maxTime - currentTime; string name = "You"; LeaderboardScript.AddLeaderboardScoreEntry(score, name); SceneManager.LoadScene("LeaderboardScene"); }