Example #1
0
        public override void OnPluginAwake()
        {
            riftChest = PrefabAPI.InstantiateClone(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Rift Lens/UnstableRift.prefab"), "MysticsItems_UnstableRift", false);
            riftChest.AddComponent <NetworkIdentity>();
            PrefabAPI.RegisterNetworkPrefab(riftChest);

            riftPositionIndicator = PrefabAPI.InstantiateClone(Main.AssetBundle.LoadAsset <GameObject>("Assets/Items/Rift Lens/UnstableRiftPositionIndicator.prefab"), "MysticsItems_UnstableRiftPositionIndicator", false);

            OnRiftLensCostTypeRegister += (costTypeIndex) =>
            {
                riftChest.GetComponent <PurchaseInteraction>().costType = costTypeIndex;
                riftChest.GetComponent <PurchaseInteraction>().cost     = 1;
            };

            //add a custom purchase cost type - we will require the interactor pay with the debuff so that players
            //without the debuff can't help them open chests faster
            CostTypeDef costTypeDef = new CostTypeDef();

            costTypeDef.costStringFormatToken = "COST_MYSTICSITEMS_RIFTLENSDEBUFF_FORMAT";
            costTypeDef.isAffordable          = delegate(CostTypeDef costTypeDef2, CostTypeDef.IsAffordableContext context)
            {
                CharacterBody body = context.activator.gameObject.GetComponent <CharacterBody>();
                if (body)
                {
                    Inventory inventory = body.inventory;
                    return(inventory ? inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_RiftLensDebuff) > 0 : false);
                }
                return(false);
            };
            costTypeDef.payCost = delegate(CostTypeDef costTypeDef2, CostTypeDef.PayCostContext context)
            {
                CharacterBody body = context.activator.gameObject.GetComponent <CharacterBody>();
                if (body)
                {
                    Inventory inventory = body.inventory;
                    if (inventory.GetItemCount(MysticsItemsContent.Items.MysticsItems_RiftLensDebuff) > 0)
                    {
                        inventory.RemoveItem(MysticsItemsContent.Items.MysticsItems_RiftLensDebuff);
                    }
                }
            };
            costTypeDef.colorIndex = ColorCatalog.ColorIndex.LunarItem;
            CostTypeCreation.CreateCostType(new CostTypeCreation.CustomCostTypeInfo
            {
                costTypeDef = costTypeDef,
                onRegister  = OnRiftLensCostTypeRegister
            });

            NetworkingAPI.RegisterMessageType <MysticsItemsRiftChest.SyncDestroyThingsOnOpen>();
            NetworkingAPI.RegisterMessageType <MysticsItemsRiftLensBehaviour.SyncCountdown>();
        }
Example #2
0
        public static void Init()
        {
            CostTypeDef costType_ItemFraction = new CostTypeDef();

            costType_ItemFraction.costStringFormatToken = "COST_MYSTICSITEMS_PERCENTAGEITEMS_FORMAT";
            costType_ItemFraction.isAffordable          = delegate(CostTypeDef costTypeDef2, CostTypeDef.IsAffordableContext context)
            {
                CharacterBody body = context.activator.gameObject.GetComponent <CharacterBody>();
                if (body)
                {
                    Inventory inventory = body.inventory;
                    if (inventory)
                    {
                        int       totalItemCount = 0;
                        ItemIndex itemIndex      = 0;
                        ItemIndex itemCount      = (ItemIndex)ItemCatalog.itemCount;
                        while (itemIndex < itemCount)
                        {
                            int thisItemCount = inventory.GetItemCount(itemIndex);
                            if (thisItemCount > 0)
                            {
                                ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
                                if (itemDef.canRemove)
                                {
                                    totalItemCount += inventory.GetItemCount(itemIndex);
                                }
                            }
                            itemIndex++;

                            int itemsToTake = Mathf.FloorToInt(totalItemCount * Mathf.Clamp01(context.cost / 100f));
                            if (itemsToTake > 0)
                            {
                                return(true);
                            }
                        }
                    }
                }
                return(false);
            };
            costType_ItemFraction.payCost = delegate(CostTypeDef costTypeDef2, CostTypeDef.PayCostContext context)
            {
                if (context.activatorBody)
                {
                    Inventory inventory = context.activatorBody.inventory;
                    if (inventory)
                    {
                        List <ItemIndex> itemsToTake = CollectionPool <ItemIndex, List <ItemIndex> > .RentCollection();

                        WeightedSelection <ItemIndex> weightedSelection      = new WeightedSelection <ItemIndex>(8);
                        WeightedSelection <ItemIndex> weightedSelectionScrap = new WeightedSelection <ItemIndex>(8);
                        int totalItemCount = 0;
                        // Populate weighted selections with items from the inventory (weight is equal to the item count)
                        foreach (ItemIndex itemIndex in ItemCatalog.allItems)
                        {
                            if (itemIndex != context.avoidedItemIndex)
                            {
                                int itemCount = inventory.GetItemCount(itemIndex);
                                if (itemCount > 0)
                                {
                                    ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
                                    if (itemDef.canRemove)
                                    {
                                        (itemDef.ContainsTag(ItemTag.Scrap) ? weightedSelectionScrap : weightedSelection).AddChoice(itemIndex, (float)itemCount);
                                        totalItemCount += itemCount;
                                    }
                                }
                            }
                        }
                        int halfTotalItemCount = Mathf.FloorToInt(totalItemCount * Mathf.Clamp01(context.cost / 100f));
                        // Take choices from the weighted selections and put them into the final list, until we take enough items
                        TakeItemsFromWeightedSelection(weightedSelectionScrap, ref context, ref itemsToTake, halfTotalItemCount);
                        TakeItemsFromWeightedSelection(weightedSelection, ref context, ref itemsToTake, halfTotalItemCount);
                        // Unused shop terminal behaviour? If we didn't take enough items, and the purchasable is a shop terminal choice, add the choice's item index as remaining items to take
                        for (int i = itemsToTake.Count; i < halfTotalItemCount; i++)
                        {
                            itemsToTake.Add(context.avoidedItemIndex);
                        }
                        // Remove the items from the interactor's inventory and add them to the pay context results
                        for (int j = 0; j < itemsToTake.Count; j++)
                        {
                            ItemIndex itemIndex2 = itemsToTake[j];
                            context.results.itemsTaken.Add(itemIndex2);
                            inventory.RemoveItem(itemIndex2, 1);
                        }
                        CollectionPool <ItemIndex, List <ItemIndex> > .ReturnCollection(itemsToTake);
                    }
                }
            };
            costType_ItemFraction.colorIndex = ColorCatalog.ColorIndex.Tier1Item;
            CostTypeCreation.CreateCostType(new CostTypeCreation.CustomCostTypeInfo
            {
                costTypeDef = costType_ItemFraction,
                onRegister  = (costTypeIndex) => {
                    if (OnItemFractionCostTypeRegister != null)
                    {
                        OnItemFractionCostTypeRegister(costTypeIndex);
                    }
                }
            });
            On.RoR2.Language.GetLocalizedFormattedStringByToken += (orig, self, token, args) =>
            {
                if (token == costType_ItemFraction.costStringFormatToken)
                {
                    return(orig(self, "COST_ITEM_FORMAT", new object[] { args[0].ToString() + "%" }));
                }
                return(orig(self, token, args));
            };
        }