Example #1
0
 private void MoverControlTypeChanged()
 {
     if (controlTypeDel == ExploreStateMovement)
     {
         //print("changed to combat");
         controlTypeDel = CombatStateMovement;
     }
     else
     {
         //print("changed to explore");
         controlTypeDel = ExploreStateMovement;
     }
 }
Example #2
0
        public void Initialize(PlayerActionStateManager actionStateMan)
        {
            if (actionStateManager == null)
            {
                actionStateManager = actionStateMan;
            }

            if (controlTypeDel == null)
            {
                controlTypeDel = ExploreStateMovement;
                //GameMan.Instance.CharController.ControlTypeChanged += MoverControlTypeChanged;
                //charController.ControlTypeChanged += MoverControlTypeChanged;
            }

            //print("inited");
            //CharController.ControlTypeChanged += MoverControlTypeChanged;
        }