public override BaseNode VisitStates(CoronaParser.StatesContext context) { StatesNode node = new StatesNode(new List <string>(), new List <MemberNode>()); //Get the ids for the states foreach (var id in context.ID()) { node.Labels.Add(id.GetText()); } // Extract and visit StateNode children BuildMemberAst memberVisitor = new BuildMemberAst(); foreach (CoronaParser.MemberDeclarationContext member in context.memberDeclaration()) { node.Members.Add(memberVisitor.Visit(member)); } return(node); }
/// <summary> /// Visit a parse tree produced by <see cref="CoronaParser.states"/>. /// <para> /// The default implementation returns the result of calling <see cref="AbstractParseTreeVisitor{Result}.VisitChildren(IRuleNode)"/> /// on <paramref name="context"/>. /// </para> /// </summary> /// <param name="context">The parse tree.</param> /// <return>The visitor result.</return> public virtual Result VisitStates([NotNull] CoronaParser.StatesContext context) { return(VisitChildren(context)); }
/// <summary> /// Exit a parse tree produced by <see cref="CoronaParser.states"/>. /// <para>The default implementation does nothing.</para> /// </summary> /// <param name="context">The parse tree.</param> public virtual void ExitStates([NotNull] CoronaParser.StatesContext context) { }