private void Awake() { coreMainMenuScript = GetComponent<CoreMainMenuScript>(); rect = new Rect(0, 0, Screen.width, Screen.height); content = new GUIContent(CreditsText.TEXT); }
private void Awake() { coreMainMenuScript = GetComponent<CoreMainMenuScript>(); float y1 = ButtonsY + ButtonHeight + SpaceBetween; float y2 = ButtonsY + (ButtonHeight + SpaceBetween) * 2; rect1 = new Rect(ButtonsX, y1, ButtonWidth, ButtonHeight); rect2 = new Rect(ButtonsX, y2, ButtonWidth, ButtonHeight);; }
private void Awake() { coreMainMenuScript = GetComponent<CoreMainMenuScript>(); float startingX = (Screen.width / 2f) - (((ButtonWidth + ButtonXOffset) * NumberColumns) / 2f); float startingY = (Screen.height / 2f) - (((ButtonHeight + ButtonYOffset) * NumberOfRows) / 2f); for (int i = 0; i < NumberOfRows; i++) { float y = startingY + (ButtonHeight + ButtonYOffset) * i; for (int j = 0; j < NumberColumns; j++) { float x = startingX + (ButtonWidth + ButtonXOffset) * j; levelRectList.Add(new Rect(x, y, ButtonWidth, ButtonHeight)); } } }
private void Awake() { coreMainMenuScript = GetComponent<CoreMainMenuScript>(); float y1 = ButtonsY + ButtonHeight + SpaceBetween; float y2 = ButtonsY + (ButtonHeight + SpaceBetween) * 2; float y3 = ButtonsY + (ButtonHeight + SpaceBetween) * 3; float y4 = ButtonsY + (ButtonHeight + SpaceBetween) * 4; float y5 = ButtonsY + (ButtonHeight + SpaceBetween) * 5; titleRect = new Rect(TitleX, TitleY, TitleWidth, TitleHeight); rect1 = new Rect(ButtonsX, y1, ButtonWidth, ButtonHeight); rect2 = new Rect(ButtonsX, y2, ButtonWidth, ButtonHeight); rect3 = new Rect(ButtonsX, y3, ButtonWidth, ButtonHeight); rect4 = new Rect(ButtonsX, y4, ButtonWidth, ButtonHeight); rect5 = new Rect(ButtonsX, y5, ButtonWidth, ButtonHeight); }