private void Awake()
    {
        coreMainMenuScript = GetComponent<CoreMainMenuScript>();

        rect = new Rect(0, 0, Screen.width, Screen.height);
        content = new GUIContent(CreditsText.TEXT);
    }
    private void Awake()
    {
        coreMainMenuScript = GetComponent<CoreMainMenuScript>();

        float y1 = ButtonsY + ButtonHeight + SpaceBetween;
        float y2 = ButtonsY + (ButtonHeight + SpaceBetween) * 2;

        rect1 = new Rect(ButtonsX, y1, ButtonWidth, ButtonHeight);
        rect2 = new Rect(ButtonsX, y2, ButtonWidth, ButtonHeight);;
    }
    private void Awake()
    {
        coreMainMenuScript = GetComponent<CoreMainMenuScript>();

        float startingX = (Screen.width / 2f) - (((ButtonWidth + ButtonXOffset) * NumberColumns) / 2f);
        float startingY = (Screen.height / 2f) - (((ButtonHeight + ButtonYOffset) * NumberOfRows) / 2f);

        for (int i = 0; i < NumberOfRows; i++) {
            float y = startingY + (ButtonHeight + ButtonYOffset) * i;

            for (int j = 0; j < NumberColumns; j++) {
                float x = startingX + (ButtonWidth + ButtonXOffset) * j;
                levelRectList.Add(new Rect(x, y, ButtonWidth, ButtonHeight));
            }
        }
    }
    private void Awake()
    {
        coreMainMenuScript = GetComponent<CoreMainMenuScript>();

        float y1 = ButtonsY + ButtonHeight + SpaceBetween;
        float y2 = ButtonsY + (ButtonHeight + SpaceBetween) * 2;
        float y3 = ButtonsY + (ButtonHeight + SpaceBetween) * 3;
        float y4 = ButtonsY + (ButtonHeight + SpaceBetween) * 4;
        float y5 = ButtonsY + (ButtonHeight + SpaceBetween) * 5;

        titleRect = new Rect(TitleX, TitleY, TitleWidth, TitleHeight);
        rect1 = new Rect(ButtonsX, y1, ButtonWidth, ButtonHeight);
        rect2 = new Rect(ButtonsX, y2, ButtonWidth, ButtonHeight);
        rect3 = new Rect(ButtonsX, y3, ButtonWidth, ButtonHeight);
        rect4 = new Rect(ButtonsX, y4, ButtonWidth, ButtonHeight);
        rect5 = new Rect(ButtonsX, y5, ButtonWidth, ButtonHeight);
    }