private void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { if (!Context.IsMainPlayer) { return; } ModData data = CoreLogic.GetData() ?? new(); if (!data.VanillaTappersConverted) { int s = 0; int f = 0; foreach (GameLocation location in Game1.locations) { foreach (SObject o in location.Objects.Values.ToList())//foreach (KeyValuePair<Vector2, SObject> entry in location.Objects) { if (o is Tapper) { if (CoreLogic.ConvertToNormalTappers(o, location) is not Tapper) { s++; } else { f++; } } } } log.W("Successful conversions: " + s + " failures: " + f); if (f == 0) { data.VanillaTappersConverted = true; } CoreLogic.SaveData(data); } }