Example #1
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
 // called on Awake
 protected override void instantiate <T>()
 {
     base.instantiate <T>();
     coreInterface = GetComponent <CoreGameInterface>();
     events.Add("Reset", delegate() { Debug.Log("Reset"); });
     events.Add("GameOver", delegate() { Debug.Log("GameOver"); });
     events.Add("Pausing", delegate() { Debug.Log("Pausing"); });
     events.Add("Playing", delegate() { Debug.Log("Playing"); });
     events.Add("Debug", delegate() { Debug.Log("Debug"); });
     events.Add("Finish", delegate() { Debug.Log("Finish"); });
     events.Add("ExitGame", delegate() { Debug.Log("ExitGame"); });
     events.Add("UserInputBanned", delegate(){ Debug.Log("UserInputBanned"); });
     events.Add("UserInputAllowed", delegate() { Debug.Log("UserInputAllowed"); });
     events.Add("Winning", delegate() { Debug.Log("WIN"); });
     UnityEngine.Debug.Log("Instantiating Game Control Succes");
 }