public static Vector2 AsMonoVector(this Core.Utility.Vector2 vector) => new Vector2((float)vector.X, (float)vector.Y);
private void DrawCircle(SpriteBatch spriteBatch, Core.Utility.Vector2 position, double radius, Color color) { spriteBatch.Draw(TextureManager.Get(Texture.Circle), new Rectangle((int)(position.X - radius), (int)(position.Y - radius), (int)(radius * 2), (int)(radius * 2)), color); }