private void CastQE(Obj_AI_Base target) { Core.SkillshotType CoreType2 = Core.SkillshotType.SkillshotLine; var predInput2 = new Core.PredictionInput { Aoe = false, Collision = EQ.Collision, Speed = EQ.Speed, Delay = EQ.Delay, Range = EQ.Range, From = Player.ServerPosition, Radius = EQ.Width, Unit = target, Type = CoreType2 }; var poutput2 = Core.Prediction.GetPrediction(predInput2); if (OktwCommon.CollisionYasuo(Player.ServerPosition, poutput2.CastPosition)) { return; } Vector3 castQpos = poutput2.CastPosition; if (Player.Distance(castQpos) > Q.Range) { castQpos = Player.Position.Extend(castQpos, Q.Range); } if (Config.Item("HitChance", true).GetValue <StringList>().SelectedIndex == 0) { if (poutput2.Hitchance >= Core.HitChance.VeryHigh) { EQcastNow = true; Q.Cast(castQpos); } } else if (Config.Item("HitChance", true).GetValue <StringList>().SelectedIndex == 1) { if (poutput2.Hitchance >= Core.HitChance.High) { EQcastNow = true; Q.Cast(castQpos); } } else if (Config.Item("HitChance", true).GetValue <StringList>().SelectedIndex == 2) { if (poutput2.Hitchance >= Core.HitChance.Medium) { EQcastNow = true; Q.Cast(castQpos); } } }
public static void CastSpell(Spell QWER, Obj_AI_Base target) { if (Config.Item("PredictionMODE", true).GetValue <StringList>().SelectedIndex == 1) { Core.SkillshotType CoreType2 = Core.SkillshotType.SkillshotLine; bool aoe2 = false; if (QWER.Type == SkillshotType.SkillshotCircle) { CoreType2 = Core.SkillshotType.SkillshotCircle; aoe2 = true; } if (QWER.Width > 80 && !QWER.Collision) { aoe2 = true; } var predInput2 = new Core.PredictionInput { Aoe = aoe2, Collision = QWER.Collision, Speed = QWER.Speed, Delay = QWER.Delay, Range = QWER.Range, From = Player.ServerPosition, Radius = QWER.Width, Unit = target, Type = CoreType2 }; var poutput2 = Core.Prediction.GetPrediction(predInput2); //var poutput2 = QWER.GetPrediction(target); if (QWER.Speed != float.MaxValue && OktwCommon.CollisionYasuo(Player.ServerPosition, poutput2.CastPosition)) { return; } if (Config.Item("HitChance", true).GetValue <StringList>().SelectedIndex == 0) { if (poutput2.Hitchance >= Core.HitChance.VeryHigh) { QWER.Cast(poutput2.CastPosition); } else if (predInput2.Aoe && poutput2.AoeTargetsHitCount > 1 && poutput2.Hitchance >= Core.HitChance.High) { QWER.Cast(poutput2.CastPosition); } } else if (Config.Item("HitChance", true).GetValue <StringList>().SelectedIndex == 1) { if (poutput2.Hitchance >= Core.HitChance.High) { QWER.Cast(poutput2.CastPosition); } } else if (Config.Item("HitChance", true).GetValue <StringList>().SelectedIndex == 2) { if (poutput2.Hitchance >= Core.HitChance.Medium) { QWER.Cast(poutput2.CastPosition); } } if (Game.Time - DrawSpellTime > 0.5) { DrawSpell = QWER; DrawSpellTime = Game.Time; } DrawSpellPos = poutput2; } else if (Config.Item("PredictionMODE", true).GetValue <StringList>().SelectedIndex == 0) { if (Config.Item("HitChance", true).GetValue <StringList>().SelectedIndex == 0) { QWER.CastIfHitchanceEquals(target, HitChance.VeryHigh); return; } else if (Config.Item("HitChance", true).GetValue <StringList>().SelectedIndex == 1) { QWER.CastIfHitchanceEquals(target, HitChance.High); return; } else if (Config.Item("HitChance ", true).GetValue <StringList>().SelectedIndex == 2) { QWER.CastIfHitchanceEquals(target, HitChance.Medium); return; } } else if (Config.Item("PredictionMODE", true).GetValue <StringList>().SelectedIndex == 2) { if (target is Obj_AI_Hero && target.IsValid) { var t = target as Obj_AI_Hero; if (Config.Item("HitChance", true).GetValue <StringList>().SelectedIndex == 0) { QWER.SPredictionCast(t, HitChance.VeryHigh); return; } else if (Config.Item("HitChance", true).GetValue <StringList>().SelectedIndex == 1) { QWER.SPredictionCast(t, HitChance.High); return; } else if (Config.Item("HitChance ", true).GetValue <StringList>().SelectedIndex == 2) { QWER.SPredictionCast(t, HitChance.Medium); return; } } else { QWER.CastIfHitchanceEquals(target, HitChance.High); } } }
private static void CastSpell(Spell QWER, Obj_AI_Base target) { if (Config.Item("PredictionMODE").GetValue <StringList>().SelectedIndex == 0) { if (QWER.Slot == SpellSlot.W) { if (Config.Item("Wpred").GetValue <StringList>().SelectedIndex == 0) { QWER.CastIfHitchanceEquals(target, HitChance.VeryHigh); } else { QWER.Cast(target); } } if (QWER.Slot == SpellSlot.R) { if (Config.Item("Rpred").GetValue <StringList>().SelectedIndex == 0) { QWER.CastIfHitchanceEquals(target, HitChance.VeryHigh); } else { QWER.Cast(target); } } if (QWER.Slot == SpellSlot.E) { if (Config.Item("Epred").GetValue <StringList>().SelectedIndex == 0) { QWER.CastIfHitchanceEquals(target, HitChance.VeryHigh); } else { QWER.Cast(target); } } } else { Core.SkillshotType CoreType2 = Core.SkillshotType.SkillshotLine; bool aoe2 = false; if (QWER.Type == SkillshotType.SkillshotCircle) { CoreType2 = Core.SkillshotType.SkillshotCircle; aoe2 = true; } var predInput2 = new Core.PredictionInput { Aoe = aoe2, Collision = QWER.Collision, Speed = QWER.Speed, Delay = QWER.Delay, Range = QWER.Range, From = Player.ServerPosition, Radius = QWER.Width, Unit = target, Type = CoreType2 }; var poutput2 = Core.Prediction.GetPrediction(predInput2); if (QWER.Slot == SpellSlot.W) { if (Config.Item("Wpred").GetValue <StringList>().SelectedIndex == 0) { if (poutput2.Hitchance >= Core.HitChance.VeryHigh) { QWER.Cast(poutput2.CastPosition); } } else { if (poutput2.Hitchance >= Core.HitChance.High) { QWER.Cast(poutput2.CastPosition); } } } if (QWER.Slot == SpellSlot.R) { if (Config.Item("Rpred").GetValue <StringList>().SelectedIndex == 0) { if (poutput2.Hitchance >= Core.HitChance.VeryHigh) { QWER.Cast(poutput2.CastPosition); } } else { if (poutput2.Hitchance >= Core.HitChance.High) { QWER.Cast(poutput2.CastPosition); } } } if (QWER.Slot == SpellSlot.E) { if (Config.Item("Epred").GetValue <StringList>().SelectedIndex == 0) { if (poutput2.Hitchance >= Core.HitChance.VeryHigh) { QWER.Cast(poutput2.CastPosition); } } else { if (poutput2.Hitchance >= Core.HitChance.High) { QWER.Cast(poutput2.CastPosition); } } } } }