private void Callbacks_PlayerDisconnect(object sender, Core.Communication.EventArguments.Callbacks.PlayerDisconnectEventArgs e) { PlayersCount--; Action action = () => FillPlayersTextBlock(PlayersCount, MaxPlayersCount); Dispatcher.Invoke(action, null); }
private void Callbacks_PlayerDisconnect(object sender, Core.Communication.EventArguments.Callbacks.PlayerDisconnectEventArgs e) { Log("Player disconnected: " + e.GetDumpString()); }