private void OnEnable() { _controller = (Core.AdvancedCharacterController)target; _sphereCastRadius = serializedObject.FindProperty(nameof(_controller.sphereCastRadius)); _sphereCastDepth = serializedObject.FindProperty(nameof(_controller.sphereCastDepth)); _layerMask = serializedObject.FindProperty(nameof(_controller.layerMask)); _ignoreColliders = serializedObject.FindProperty(nameof(_controller.ignoreColliders)); _slopeLimit = serializedObject.FindProperty(nameof(_controller.slopeLimit)); }
private void Awake() { _characterController = GetComponent <Core.AdvancedCharacterController>(); }