Example #1
0
        private void OnEnable()
        {
            _controller = (Core.AdvancedCharacterController)target;

            _sphereCastRadius = serializedObject.FindProperty(nameof(_controller.sphereCastRadius));
            _sphereCastDepth  = serializedObject.FindProperty(nameof(_controller.sphereCastDepth));
            _layerMask        = serializedObject.FindProperty(nameof(_controller.layerMask));
            _ignoreColliders  = serializedObject.FindProperty(nameof(_controller.ignoreColliders));
            _slopeLimit       = serializedObject.FindProperty(nameof(_controller.slopeLimit));
        }
Example #2
0
 private void Awake()
 {
     _characterController = GetComponent <Core.AdvancedCharacterController>();
 }