private void CreateColliderCopy() { TriggerCopy = new GameObject(); CopyTransform(CopyObject.transform, TriggerCopy.transform); triggerColliderCount = TriggerCopy.AddComponent <ColliderHitCount>(); CopyObject.SetActive(true); RecursiveCopyColliders(CopyObject.transform, TriggerCopy.transform); CopyObject.SetActive(false); }