private void CreateColliderCopy()
    {
        TriggerCopy = new GameObject();

        CopyTransform(CopyObject.transform, TriggerCopy.transform);

        triggerColliderCount = TriggerCopy.AddComponent <ColliderHitCount>();
        CopyObject.SetActive(true);
        RecursiveCopyColliders(CopyObject.transform, TriggerCopy.transform);
        CopyObject.SetActive(false);
    }