/// <summary> /// Создать гардероб /// </summary> private void CreateDressingRoom(ClanInfo clanInfo) { var dressing = _pointCreator.CreateMarker(Marker.VerticalCylinder, clanInfo.DressingMarker, Colors.VividCyan, 1.3f, "Гардероб"); dressing.ColShape.onEntityEnterColShape += (shape, entity) => PlayerHelper.ProcessAction(entity, player => { if (!HasRight(player, clanInfo.ClanId, ClanRank.Low)) { return; } var playerInfo = _playerInfoManager.GetInfo(player); var clothes = CopyHelper.DeepCopy(playerInfo.Clothes); var isMale = playerInfo.Skin == Skin.Male; foreach (var clanClothes in ClanDataGetter.GetClanClothes(clanInfo.ClanId, isMale)) { if (clothes.Any(e => e.Variation == clanClothes.Variation && e.Slot == clanClothes.Slot)) { continue; } clothes.Add(clanClothes); } API.triggerClientEvent( player, ServerEvent.SHOW_CLOTHES_MENU, 0, JsonConvert.SerializeObject(clanInfo.DressingRoomPositions), JsonConvert.SerializeObject(clothes), (int)Validator.INVALID_ID ); }); dressing.ColShape.onEntityExitColShape += (shape, entity) => PlayerHelper.ProcessAction(entity, player => { if (HasRight(player, clanInfo.ClanId, ClanRank.Low)) { API.triggerClientEvent(player, ServerEvent.HIDE_CLOTHES_MENU); } } ); }