/// <summary> /// Performs a buffer to buffer, or buffer to texture copy. /// </summary> /// <param name="argument">The LaunchDma call argument</param> private void DmaCopy(int argument) { var memoryManager = _channel.MemoryManager; CopyFlags copyFlags = (CopyFlags)argument; bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear); bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear); bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable); bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable); uint size = _state.State.LineLengthIn; if (size == 0) { return; } ulong srcGpuVa = ((ulong)_state.State.OffsetInUpperUpper << 32) | _state.State.OffsetInLower; ulong dstGpuVa = ((ulong)_state.State.OffsetOutUpperUpper << 32) | _state.State.OffsetOutLower; int xCount = (int)_state.State.LineLengthIn; int yCount = (int)_state.State.LineCount; _3dEngine.FlushUboDirty(); if (copy2D) { // Buffer to texture copy. int componentSize = (int)_state.State.SetRemapComponentsComponentSize + 1; int srcBpp = remap ? ((int)_state.State.SetRemapComponentsNumSrcComponents + 1) * componentSize : 1; int dstBpp = remap ? ((int)_state.State.SetRemapComponentsNumDstComponents + 1) * componentSize : 1; var dst = Unsafe.As <uint, DmaTexture>(ref _state.State.SetDstBlockSize); var src = Unsafe.As <uint, DmaTexture>(ref _state.State.SetSrcBlockSize); int srcStride = (int)_state.State.PitchIn; int dstStride = (int)_state.State.PitchOut; var srcCalculator = new OffsetCalculator( src.Width, src.Height, srcStride, srcLinear, src.MemoryLayout.UnpackGobBlocksInY(), src.MemoryLayout.UnpackGobBlocksInZ(), srcBpp); var dstCalculator = new OffsetCalculator( dst.Width, dst.Height, dstStride, dstLinear, dst.MemoryLayout.UnpackGobBlocksInY(), dst.MemoryLayout.UnpackGobBlocksInZ(), dstBpp); (int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, xCount, yCount); (int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, xCount, yCount); if (srcLinear && srcStride < 0) { srcBaseOffset += srcStride * (yCount - 1); } if (dstLinear && dstStride < 0) { dstBaseOffset += dstStride * (yCount - 1); } ReadOnlySpan <byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true); Span <byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (ulong)dstBaseOffset, dstSize).ToArray(); bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount); bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount); if (completeSource && completeDest) { var target = memoryManager.Physical.TextureCache.FindTexture( memoryManager, dst, dstGpuVa, dstBpp, dstStride, xCount, yCount, dstLinear); if (target != null) { ReadOnlySpan <byte> data; if (srcLinear) { data = LayoutConverter.ConvertLinearStridedToLinear( target.Info.Width, target.Info.Height, 1, 1, xCount * srcBpp, srcStride, target.Info.FormatInfo.BytesPerPixel, srcSpan); } else { data = LayoutConverter.ConvertBlockLinearToLinear( src.Width, src.Height, src.Depth, 1, 1, 1, 1, 1, srcBpp, src.MemoryLayout.UnpackGobBlocksInY(), src.MemoryLayout.UnpackGobBlocksInZ(), 1, new SizeInfo((int)target.Size), srcSpan); } target.SynchronizeMemory(); target.SetData(data); target.SignalModified(); return; } else if (srcCalculator.LayoutMatches(dstCalculator)) { srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely. memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, dstSpan); return; } } unsafe bool Convert <T>(Span <byte> dstSpan, ReadOnlySpan <byte> srcSpan) where T : unmanaged { fixed(byte *dstPtr = dstSpan, srcPtr = srcSpan) { byte *dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset. byte *srcBase = srcPtr - srcBaseOffset; for (int y = 0; y < yCount; y++) { srcCalculator.SetY(src.RegionY + y); dstCalculator.SetY(dst.RegionY + y); for (int x = 0; x < xCount; x++) { int srcOffset = srcCalculator.GetOffset(src.RegionX + x); int dstOffset = dstCalculator.GetOffset(dst.RegionX + x); *(T *)(dstBase + dstOffset) = *(T *)(srcBase + srcOffset); } } } return(true); } bool _ = srcBpp switch { 1 => Convert <byte>(dstSpan, srcSpan), 2 => Convert <ushort>(dstSpan, srcSpan), 4 => Convert <uint>(dstSpan, srcSpan), 8 => Convert <ulong>(dstSpan, srcSpan), 12 => Convert <Bpp12Pixel>(dstSpan, srcSpan), 16 => Convert <Vector128 <byte> >(dstSpan, srcSpan), _ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.") }; memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, dstSpan); } else { if (remap && _state.State.SetRemapComponentsDstX == SetRemapComponentsDst.ConstA && _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.ConstA && _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.ConstA && _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.ConstA && _state.State.SetRemapComponentsNumSrcComponents == SetRemapComponentsNumComponents.One && _state.State.SetRemapComponentsNumDstComponents == SetRemapComponentsNumComponents.One && _state.State.SetRemapComponentsComponentSize == SetRemapComponentsComponentSize.Four) { // Fast path for clears when remap is enabled. memoryManager.Physical.BufferCache.ClearBuffer(memoryManager, dstGpuVa, size * 4, _state.State.SetRemapConstA); } else { // TODO: Implement remap functionality. // Buffer to buffer copy. memoryManager.Physical.BufferCache.CopyBuffer(memoryManager, srcGpuVa, dstGpuVa, size); } } }
/// <summary> /// Performs a buffer to buffer, or buffer to texture copy. /// </summary> /// <param name="state">Current GPU state</param> /// <param name="argument">Method call argument</param> private void CopyBuffer(GpuState state, int argument) { var cbp = state.Get <CopyBufferParams>(MethodOffset.CopyBufferParams); var swizzle = state.Get <CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle); CopyFlags copyFlags = (CopyFlags)argument; bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear); bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear); bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable); bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable); int size = cbp.XCount; if (size == 0) { return; } if (copy2D) { // Buffer to texture copy. int srcBpp = remap ? swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize() : 1; int dstBpp = remap ? swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize() : 1; var dst = state.Get <CopyBufferTexture>(MethodOffset.CopyBufferDstTexture); var src = state.Get <CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture); var srcCalculator = new OffsetCalculator( src.Width, src.Height, cbp.SrcStride, srcLinear, src.MemoryLayout.UnpackGobBlocksInY(), src.MemoryLayout.UnpackGobBlocksInZ(), srcBpp); var dstCalculator = new OffsetCalculator( dst.Width, dst.Height, cbp.DstStride, dstLinear, dst.MemoryLayout.UnpackGobBlocksInY(), dst.MemoryLayout.UnpackGobBlocksInZ(), dstBpp); ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack()); ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack()); (int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, cbp.XCount, cbp.YCount); (int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, cbp.XCount, cbp.YCount); ReadOnlySpan <byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true); Span <byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray(); bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride); bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride); if (completeSource && completeDest) { Image.Texture target = TextureManager.FindTexture(dst, cbp, swizzle, dstLinear); if (target != null) { ReadOnlySpan <byte> data; if (srcLinear) { data = LayoutConverter.ConvertLinearStridedToLinear( target.Info.Width, target.Info.Height, 1, 1, cbp.SrcStride, target.Info.FormatInfo.BytesPerPixel, srcSpan); } else { data = LayoutConverter.ConvertBlockLinearToLinear( src.Width, src.Height, 1, target.Info.Levels, 1, 1, 1, srcBpp, src.MemoryLayout.UnpackGobBlocksInY(), src.MemoryLayout.UnpackGobBlocksInZ(), 1, new SizeInfo((int)target.Size), srcSpan); } target.SetData(data); target.SignalModified(); return; } else if (srcCalculator.LayoutMatches(dstCalculator)) { srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely. _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan); return; } } unsafe bool Convert <T>(Span <byte> dstSpan, ReadOnlySpan <byte> srcSpan) where T : unmanaged { fixed(byte *dstPtr = dstSpan, srcPtr = srcSpan) { byte *dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset. byte *srcBase = srcPtr - srcBaseOffset; for (int y = 0; y < cbp.YCount; y++) { srcCalculator.SetY(src.RegionY + y); dstCalculator.SetY(dst.RegionY + y); for (int x = 0; x < cbp.XCount; x++) { int srcOffset = srcCalculator.GetOffset(src.RegionX + x); int dstOffset = dstCalculator.GetOffset(dst.RegionX + x); *(T *)(dstBase + dstOffset) = *(T *)(srcBase + srcOffset); } } } return(true); } bool _ = srcBpp switch { 1 => Convert <byte>(dstSpan, srcSpan), 2 => Convert <ushort>(dstSpan, srcSpan), 4 => Convert <uint>(dstSpan, srcSpan), 8 => Convert <ulong>(dstSpan, srcSpan), 12 => Convert <Bpp12Pixel>(dstSpan, srcSpan), 16 => Convert <Vector128 <byte> >(dstSpan, srcSpan), _ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.") }; _context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan); } else { if (remap && swizzle.UnpackDstX() == BufferSwizzleComponent.ConstA && swizzle.UnpackDstY() == BufferSwizzleComponent.ConstA && swizzle.UnpackDstZ() == BufferSwizzleComponent.ConstA && swizzle.UnpackDstW() == BufferSwizzleComponent.ConstA && swizzle.UnpackSrcComponentsCount() == 1 && swizzle.UnpackDstComponentsCount() == 1 && swizzle.UnpackComponentSize() == 4) { // Fast path for clears when remap is enabled. BufferManager.ClearBuffer(cbp.DstAddress, (uint)size * 4, state.Get <uint>(MethodOffset.CopyBufferConstA)); } else { // TODO: Implement remap functionality. // Buffer to buffer copy. BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size); } } }